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Servers are available! Balance changes 09.22.16: - Natural Selection Now: If you control 3 or more Aberrations, random one with MUTATION ability mutates at the end of your turn - Hit and Run Tactics Now: Target unit gains "Next time this unit is damaged, it takes 1 extra damage" - Overextend At the end of your turn, if your opponent has more units than you in play, put a Subverted Mercenary into their hand. You start with 10 less HEALTH - Acolyte Energy cost changed from 5 to 8 (and shows cost of 1 supply, when deployed) - Subverted Mercenary Supply cost changed from 3 to 2 - Eridani Legion Supply cost changed from 8 to 7 - Battle Hardened Supply cost changed from 3 to 2 - Traitor in the Ranks Energy cost changed from 8 to 6 - Spike Growths Energy cost changed from 9 to 6 - Dampening Field Energy cost changed from 14 to 9 - Gremlin Protocol Energy cost changed from 5 to 7 - Emissary Card rarity changed from Elite to Heroic - Tough Hide Supply cost changed from 2 to 1 - Rampage Supply cost changed from 0 to 1 - Nanite Infusion Supply cost changed from 4 to 3 - Venerable Master HP changed from 3 to 4 - Carapace Armor Supply cost changed from 3 to 2 - Vitae Graft Supply cost changed from 1 to 0 - Torka Hound Type changed to Aberration - Vengeful Outcast Attack changed from 2 to 3 HP changed from 2 to 3 - Stronghold Supply cost changed from 4 to 3
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