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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings Star Commanders, As some of you may know we have been running some private tests with our users trying out the latest Alpha. To be clear: we understand that as an Early Access supporter you have the right to try out the game early and help define the direction of the game. It's something we love about EA and really want to embrace. For the short term, however, we have been doing very small tests to see how all of our numerous improvements, additions and changes have settled down. Over the last couple weeks we have taken a lot of learnings to improve the game. Right now the final remaining items are resolution issues with monitors at 1280x720 or so. We are having trouble making sure text is readable and interface components are not hidden. We also have seen in our playtests that we have been asking too much of early game players. We are rolling out fairly complex missions when early game captains really just want to collect supplies, crew, staff, weapons and kits. Everything else seems to be running very smoothly. Tutorial seems to get everyone to speed on all the games core concepts, building looks to be intuitive and smooth, combat is drastically improved and our interface appears to be communicating all the information we intended. In other words: we're close. We will be changing the early game missions so that the are more reflective of building forces and making sure that some of the more confusing elements are really clear (promotions are a bit muddy right now). After that we will be rolling the game up on the beta branch to look for any game breaking bugs or quick fixes before we release the game on the Alpha branch to every one of our users. We know the best way to improve our reputation is to deliver a great product. We have a very large fanbase and we are thinking about them around the clock. The reason we haven't released anything is NOT because we want to alienate (pun intended) our fanbase - we just know that we are in a development season of polish and setbacks. We were just at Steam Dev Days and got a lot of great advice from the creators of Don't Starve, Darkest Dungeon, Awesomenauts and other great EA indie titles. We just have to stay the course and keep making the game as great as possible then re-engage with our fanbase when we have something that is really great and we can build on. We didn't get all of our followers by producing crappy games. But we understand the frustration. It's all warranted and we are pretty confident the new version of the game will help everyone feel like their investment was worth it. We have always looked at Star Command Galaxies with the "games as a service" model - a platform for us to execute on for the foreseeable future (two years plus). We love this game and we want to keep expanding it, creating new races, new ships, new planets and use community feedback to make the ultimate ship simulator. But we have to have a great foundation to work from and that is the part that is taking the most work. We would ask for more patience but we know that is in short supply. So the quality of the next release is what we must rely on. Can’t wait for everyone to try it out. Cheers, Warballoon
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