Greetings Captains! We are proud to begin our rollout of Alpha 11. We have just put the latest up on our beta branch and we are hoping some of you can switch over and test it out. There are bound to be some crappy bugs but we have tested it as throughly as our small team can. There are a ton of new features, over 100+ bug fixes, new missions and stability stuff. But at the most simple level Alpha 11 should feel like a solid, but short, game. We have built missions we feel very happy about, our station system feels solid, ship combat is in good shape and crew should be responsive and predictive. In other words you should no longer be “fighting” the game. Much of this laying the groundwork for our next release: Beta 1. Alpha 11 will be our final alpha. Our next release will be Beta 1 and from there on out our focus will be on content, balance and polish. To say that we are excited about this would be an understatement. Some high level fixes below:
- Mouseover info panel info added for objects in the game showing good match, bad match and other objects crew members should be using.
- All missions have been rewritten or reimagined to be in better alignment with the current state of the game.
- Loyalty events are in the game and will be expanded in greatly for Alpha 12.
- Fog of War fixed!!!!!
- Adjusted the starting station to be more fun.
- Revised store building so that it is simpler and more natural.
- Added in Pizzeria and Bar stores as well as ongoing missions from those stores.
- Mutiny, spread disloyalty, spread loyalty and other loyalty backing elements have been implemented and will be expanded on for Alpha 12.
- Tons of adjustments to animations, sprites, balance, etc.
- Removed a ton of old code for crew desires and loyalty that was creating lot of interesting problems.
- Adjustments to when phases can be changed.
- Lots of new analytics for tracking bugs and errors as well as which missions are getting completed and when.
- Money, scrap and food now properly being added and subtracted.
- Backing pieces for new crew jobs for Alpha 12.
[ 2017-04-27 23:45:29 CET ] [ Original post ]
- Star Command Galaxies Linux [1.18 G]
You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.
With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.
New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.
Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!
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