Greetings Captains! Christmas has come and gone and we have been watching the game analytics and bug reports throughout the holidays. Unity allows us to track any errors or crashes that anyone playing the game comes across. We had some, and to be honest we never expect to have zero. But in previous launches we had dozens and dozens and many of those were full fledge crashes and major errors. This release has been very different. The game looks very solid and we feel like we have definitely moved into a polish and content phase, which is exactly where we wanted to be with our Beta. So what does that mean? It means we can do what we have wanted to do for a very long time: create some awesome content and work with our community on fixing up the game. Our focus for the next week or two will be combat and crew behavior. We are starting a new forum discussion and we are asking you to contribute any of your ideas, thoughts, complaints or bugs. We know that there is some wonkiness to their decision making and how much they commit to your user commands vs. automated elements. We also want to add in range circles for each crew member so you know where they can shoot/heal/repair. To help with this we have introduced a mode to the game: ENDLESS MODE. In short, you will spawn in the station and battle it out with never ending waves of enemies until you die. As you progress new weapons and crew will spawn. This mode should allow you to quickly play through just the crew combat portions of the game against a variety of enemies and aid in giving feedback for what you think combat needs. We hope in the coming weeks and months our fans will come back to the game and see that, given a solid base to work from, we can quickly create new content and quickly iterate new ideas and polish old ones. We also have some new bug fixes since our release a week ago. The biggest one to note is the resolution reset. THIS WILL RESET YOUR GAME PREFERENCES. Why? Basically we have placed our resolution settings in the wrong place and the only way to fix it is to reset all save games. This will help fix resolutions getting stuck. PATCH NOTES
- Added in Endless Mode
- Resolution reset - refactored where we store resolution settings so they can
- be more consistently overwritten (GAME PREFERENCES WILL BE RESET)
- Fix to options menu getting stuck in windowed mode
- Fixed options menu to no longer display “default”
- Addressed low resolution (1366x768) menu problems
[ 2017-12-27 05:22:10 CET ] [ Original post ]
Greetings Captains! Christmas has come and gone and we have been watching the game analytics and bug reports throughout the holidays. Unity allows us to track any errors or crashes that anyone playing the game comes across. We had some, and to be honest we never expect to have zero. But in previous launches we had dozens and dozens and many of those were full fledge crashes and major errors. This release has been very different. The game looks very solid and we feel like we have definitely moved into a polish and content phase, which is exactly where we wanted to be with our Beta. So what does that mean? It means we can do what we have wanted to do for a very long time: create some awesome content and work with our community on fixing up the game. Our focus for the next week or two will be combat and crew behavior. We are starting a new forum discussion and we are asking you to contribute any of your ideas, thoughts, complaints or bugs. We know that there is some wonkiness to their decision making and how much they commit to your user commands vs. automated elements. We also want to add in range circles for each crew member so you know where they can shoot/heal/repair. To help with this we have introduced a mode to the game: ENDLESS MODE. In short, you will spawn in the station and battle it out with never ending waves of enemies until you die. As you progress new weapons and crew will spawn. This mode should allow you to quickly play through just the crew combat portions of the game against a variety of enemies and aid in giving feedback for what you think combat needs. We hope in the coming weeks and months our fans will come back to the game and see that, given a solid base to work from, we can quickly create new content and quickly iterate new ideas and polish old ones. We also have some new bug fixes since our release a week ago. The biggest one to note is the resolution reset. THIS WILL RESET YOUR GAME PREFERENCES. Why? Basically we have placed our resolution settings in the wrong place and the only way to fix it is to reset all save games. This will help fix resolutions getting stuck. PATCH NOTES
- Added in Endless Mode
- Resolution reset - refactored where we store resolution settings so they can
- be more consistently overwritten (GAME PREFERENCES WILL BE RESET)
- Fix to options menu getting stuck in windowed mode
- Fixed options menu to no longer display default
- Addressed low resolution (1366x768) menu problems
[ 2017-12-27 05:22:10 CET ] [ Original post ]
- Star Command Galaxies Linux [1.18 G]
You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.
With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.
New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.
Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!
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