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Beta 2 Progress Report: Bugs, Isolated Stations and Mining Colonies

Greetings Captains! Beta has gone very, very well for us. We won't even pretend that the game doesn't still have some significant things to improve upon but the stability bug reports are down at a staggering level compared to previous releases. This has given us the breathing room we have been craving for a long time. So what does that mean? Well, first we have cleaned up a ton of bugs. We should be rolling out our final Beta 1 patch soon. We have been reading the bug forums daily while also addressing anything that comes in from our analytics. The game will continue to get more and more stable and predictable. Second we are working on some exciting features and great content. To begin with, Beta 2 will shift the galaxy into "Sectors." Your station will be at the center of those sectors and you can travel into them in order to start a self-contained experience. The reason for this is two-fold. First, we can concisely release new content packs and it will be easy for you to locate the new "Midorain Sector" or "Antorian Civil War" sector. Second, our modders will have the ability to build their own sectors. Players that download those sectors form the Steam Workshop will be able to quickly find new, player-created sectors. We are also starting the Rebel sector from scratch. Up until this point many f our missions and encounters were architypes meant to test a certain feature or concept. None of them really had the character, story or sense of adventure that we try to bring to life in the Star Command universe. We are currently working on brand new adventures starting with a Mining Colony invasion. We are going to continue to wrok on content throughout the month working next on making enemy ships more specialty based. It will be much clearer moving forward what a ship "does" - some will have battery draining cannons, others will have freeze rays or the ability to heal other ships. More to come very soon! Cheers, Warballoon


[ 2018-01-23 05:41:23 CET ] [ Original post ]


Beta 2 Progress Report: Bugs, Isolated Stations and Mining Colonies

Greetings Captains! Beta has gone very, very well for us. We won't even pretend that the game doesn't still have some significant things to improve upon but the stability bug reports are down at a staggering level compared to previous releases. This has given us the breathing room we have been craving for a long time. So what does that mean? Well, first we have cleaned up a ton of bugs. We should be rolling out our final Beta 1 patch soon. We have been reading the bug forums daily while also addressing anything that comes in from our analytics. The game will continue to get more and more stable and predictable. Second we are working on some exciting features and great content. To begin with, Beta 2 will shift the galaxy into "Sectors." Your station will be at the center of those sectors and you can travel into them in order to start a self-contained experience. The reason for this is two-fold. First, we can concisely release new content packs and it will be easy for you to locate the new "Midorain Sector" or "Antorian Civil War" sector. Second, our modders will have the ability to build their own sectors. Players that download those sectors form the Steam Workshop will be able to quickly find new, player-created sectors. We are also starting the Rebel sector from scratch. Up until this point many of our missions and encounters were architypes meant to test a certain feature or concept. None of them really had the character, story or sense of adventure that we try to bring to life in the Star Command universe. We are currently working on brand new adventures starting with a Mining Colony invasion. We are going to continue to work on content throughout the month some of which will involve making enemy ships more specialty based. It will be much clearer moving forward what a ship "does" - some will have battery draining cannons, others will have freeze rays or the ability to heal other ships. More to come very soon! Cheers, Warballoon


[ 2018-01-23 05:41:23 CET ] [ Original post ]



Star Command Galaxies
Warballoon
  • Developer

  • Warballoon
  • Publisher

  • 2015-09-17
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 78  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (323 reviews)


  • Review Score

  • https://www.starcommandgalaxies.com/
  • Website

  • https://store.steampowered.com/app/402160 
  • Steam Store

  • The Game includes VR Support



    Star Command Galaxies Linux [1.18 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.

    You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.

    With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.

    New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.

    Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!
    GAMEBILLET

    [ 5951 ]

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    4.47$ (78%)
    16.88$ (16%)
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    5.25$ (85%)
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    17.5$ (50%)
    8.99$ (10%)
    1.13$ (92%)
    11.24$ (55%)
    7.5$ (81%)
    3.33$ (52%)
    1.5$ (85%)
    12.49$ (50%)
    0.38$ (92%)
    1.0$ (90%)
    31.5$ (55%)
    7.2$ (64%)

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