





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings Captains! We've just pushed out a hotfix to our beta branch for you to play with should you choose. Several aspects of the game have changed, so it may feel a bit different at first. - Navigation is now divided up into Easy/Medium/Hard nodes which will determine the difficulty of encounters you run into. - In-game traveling vendors have been added into the Nav Map as well. - Encounters with choices will offer different rewards on Easy/Medium/Hard difficulties. - Most kits have stronger equivalent kits that you can find and use. - Walls being destroyed now can spawn a small particle that may damage your crew or enemies, and will start to explode more as a ship gets weaker. - Certain ship walls will consistently stay in their raised state for an improved ship display. - Many vendors have had their inventories updated, and a Droid Merchant has been added. - Plenty of bug fixes As we extend out the content for the next phase of the game and update our in-game balance, we'd like to get your feedback on several items: - Do any weapons/kits feel super overpowered or underpowered? - Do any parts of the game just feel weird or confusing? - Is there any specific encounter you'd like to see improvement on? - Are you noticing slowdowns in any particular areas? Cheers, Warballoon
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