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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Patch 0.3.6.0 Is Now Live!

This update implements a range of changes that will allow for modding in the future, as well as fixes some outstanding bugs and issues.

This update will enforce a wipe and is NOT backwards compatible.

VERSION 0.3.6.0 (24-JUN-2016) [BREAKING UPDATE]


  • Construction Attachment Points will now show possible rotations
  • Changelog was overhauled to format better and alert when new updates have been created
  • Added support for custom mods, including Construction Packs. Mod makers will now be able to create new sets of attachments. Servers can opt in to a Construction Pack, and clients will automatically download it upon joining. See http://hurtworld.gamepedia.com/Installing_a_Construction_Pack for information for server owners on installing Construction Packs.
  • Fixed issue where zero-health attachments could be invincible
  • Fixed issue where explosions could send unnecessary updates to clients
  • Fixed issue where construction rotations were mangled and unmangled in savegames
  • Fixed issue where attachment points would sometimes show up when they didn't have sufficient weight, due to rotations not stacking correctly
  • Possible fix for "Structures taking too long to load" kick issue, where shared timing objects could have been causing erratic behaviour
  • Changes to doors to allow for slightly more convenient Oxide modding
  • Fixed issue with the spears vehicle flipping ability (right click). Hit detection now directly lines up with crosshair.
  • Fixed issue with how explosions apply forces. Explosive force will now effect each physics object only once.
  • Fixed issue with Vehicle depenetration force limit being overwritten (no more vehicle launching from resource nodes and other objects).
  • Fixed issue with Vehicles ignoring the depenetration limit when overlapping with players (no more launching vehicles by ducking under them)
  • Added 'savepath ' command. You can now specify the path where your server will load and save savegames
  • Added 'loadmod ( ...)' command. Use this command to add a mod(s) to the server. This command can only be run before hosting a game.
  • Put in guard against unicode names that are not displayable


Please post any issues or bugs you find in the Bug Reports forum!

VERSION 0.3.6.1 (24-JUN-2016) [HOTFIX]

The Shack now costs 50 wood instead of 100
Fixed trapdoors not being placeable
Fixed chat incorrectly filtering messages
Fixed console throwing an exception with an empty message


[ 2016-06-24 07:22:37 CET ] [ Original post ]