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Name | Hurtworld | |
Developer | Bankroll Studios | |
Publisher | Bankroll Studios | | |
Tags | Action Adventure Simulation Multiplayer Co-op | | |
Release | 2019-12-10 | |
Steam | 22,99€ 19,49£ 24,99$ / 0 % |
News | 228 |
Controls | Keyboard Mouse |
Players online |  140  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/393420  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4996 |
Average playtime (last 2 weeks) | 699 |
Median playtime (forever) | 1428 |
Median playtime (last 2 weeks) | 1183 |
Public Linux depots | Hurtworld Linux Client Depot [1.31 G]
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (1)
Patch 0.3.6.0 Is Now Live! |
This update implements a range of changes that will allow for modding in the future, as well as fixes some outstanding bugs and issues.
This update will enforce a wipe and is NOT backwards compatible.
VERSION 0.3.6.0 (24-JUN-2016) [BREAKING UPDATE]
- Construction Attachment Points will now show possible rotations
- Changelog was overhauled to format better and alert when new updates have been created
- Added support for custom mods, including Construction Packs. Mod makers will now be able to create new sets of attachments. Servers can opt in to a Construction Pack, and clients will automatically download it upon joining. See http://hurtworld.gamepedia.com/Installing_a_Construction_Pack for information for server owners on installing Construction Packs.
- Fixed issue where zero-health attachments could be invincible
- Fixed issue where explosions could send unnecessary updates to clients
- Fixed issue where construction rotations were mangled and unmangled in savegames
- Fixed issue where attachment points would sometimes show up when they didn't have sufficient weight, due to rotations not stacking correctly
- Possible fix for "Structures taking too long to load" kick issue, where shared timing objects could have been causing erratic behaviour
- Changes to doors to allow for slightly more convenient Oxide modding
- Fixed issue with the spears vehicle flipping ability (right click). Hit detection now directly lines up with crosshair.
- Fixed issue with how explosions apply forces. Explosive force will now effect each physics object only once.
- Fixed issue with Vehicle depenetration force limit being overwritten (no more vehicle launching from resource nodes and other objects).
- Fixed issue with Vehicles ignoring the depenetration limit when overlapping with players (no more launching vehicles by ducking under them)
- Added 'savepath ' command. You can now specify the path where your server will load and save savegames
- Added 'loadmod ( ...)' command. Use this command to add a mod(s) to the server. This command can only be run before hosting a game.
- Put in guard against unicode names that are not displayable
Please post any issues or bugs you find in the Bug Reports forum!
VERSION 0.3.6.1 (24-JUN-2016) [HOTFIX]
The Shack now costs 50 wood instead of 100
Fixed trapdoors not being placeable
Fixed chat incorrectly filtering messages
Fixed console throwing an exception with an empty message
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[ 2016-06-24 07:22:37 CET ] [ Original post ] |