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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Patch 0.3.6.4 Is Now Live!

Hey folks! This patch introduces the Raid Drill, the first significant change to raiding in a while. This provides an entirely new method for raiding bases, where the drill can attach to a structure and slowly destroy the piece it is attached to. The Raid Drill is made through a new resource-tech tree. Rough Diamonds are a new rare drop from resource nodes that will be needed to craft the Raid Drillbit.

This patch also introduces experimental structure decay. This means that a structure in unclaimed territory will begin to take damage if it is left alone (that is, no one is building or removing in that territory). This decay is entirely configurable and we'll be looking for your feedback on if it's not aggressive enough, or is too aggressive. This should mean that old, abandoned bases will eventually disappear from the server, freeing up space and server resources.

VERSION 0.3.6.4 (21-JUL-2016)


  • Added Raid Drill, a new raiding tool craftable in the workbench. Attach this to structures, and insert gasoline and coolant, to slowly drill through the wall. Will sometimes jam, which will cause it to quickly heat up and require unjamming. Don't let the temperature get too high or the machine will explode!
  • Added structural decay - structures in unclaimed territory will slowly decay over time if they have not been modified for a given amount of time. Under the hood, a structure will select a random attachment every `structuredecayfrequency` seconds, and do `structuredecaydamage` damage to it.
  • Added console command `structuredecayenabled ` - enable or disable structural decay. Default is enabled (1).
  • Added console command `structuredecayfrequency ` - the amount of time between decay damage. Default is 5 minutes (600).
  • Added console command `structuredecaydamage ` - the range of damage done when decaying a structure. Default is 5-10.
  • Added console command `structuredecaymodifytime ` - the amount of time a structure must be unmodified before it begins to decay. Default is 24 hours (86400).
  • Added console command `structureframepacketlimit` - this will throttle the speed at which your server will send structures to connecting clients. Default is 200.
  • Improved removal point visualisation to show a ghost of the object you are removing
  • Fixed incorrect timeout issue when downloading structure data
  • Adjusted loadbalancer costs - if you have low server FPS after this patch and have increased your loadbalancerframebudget, consider lowering it again.
  • Added 5 new music tracks
  • Added new workbench category - "Raiding" - which contains all items relating to raiding. C4 has been moved to this category.
  • Added new items - Rough Diamond, Diamond Dust, Diamond Saw, Cut Diamond, Tokar Acid, Raid Drillbit, Raid Drill Motor, Raid Drill Base, Raid Drill
  • Fixed pillbox being immune to C4 due to it being on the wrong physics layer


EDIT: Hotfix time!

VERSION 0.3.6.5 (21-JUL-2016)


  • Fixed Raid Drill being disassembleable on the other side of walls
  • Fixed Raid Drill not being disassembleable if not authorised on a territory
  • Fixed problem where Raid Drills would detach on loading a savegame
  • Fixed Raid Drills being damaged on the other side of walls by dynamite


[ 2016-07-21 07:16:47 CET ] [ Original post ]