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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Patch 0.3.7.0 Is Now Live

All official servers have been wiped and updated. A wipe is not compulsory but is recommended.

Community servers will need to be updated by their owners, and any Oxide mods will need to wait for the pending Oxide update (wulf is on it now)

The main focus of this patch is the new "Kanga" dirtbike, along with some big bug fixes and performance improvements.

The new vehicle lod system should stop vehicle horder bases destroying client performance and is the first step towards uncapping vehicle spawn numbers.

Workshop Vehicle mods will break with this update, we recommend removing any vehicle mods from your server after the patch to prevent issues. Tom will post a guide on upgrading vehicles to support the new features in the next day or so.

VERSION 0.3.7.0 (3-OCT-2016)


  • New Dirtbike AKA "Kanga" Added
  • Crash system added, when crashing the player enters an uncontrollable physics capsule and tumbles around until they come to a stop
  • Damage and broken legs occur when changing velocity too fast (ie. being stopped by hitting stuff)
  • After coming to a stop the player will get up if safe and if not will be able to crawl around into a safe location using movement keys
  • Bail crashes (crashing from exiting a high speed vehicle) added to all vehicles
  • Goat has had orientation crashes and rider capsule crashes and velocity delta crashes added.
  • Goat cannot be entered unless room for the rider is clear
  • Player weight is now added to vehicles on entry and more vehicle handling attributes are affected by weight.
  • Camera fixed so orientation is maintained on vehicle enter and exit and while switching perspectives inside a vheicle
  • Ownership stakes can no longer be placed inside of rocks or other geometry.
  • Vehicle brake lights now brighten when braking
  • DynamicLOD system added for vehicles, LOD budget (currently marked as vehicle renderer budget) and High/Low bias can be set in the graphics options menu. This will give massive performance gains around stockpiled vehicles. Lower budget is recommeded for older machines.
  • New low level of detail models added for vehicles that work with the vehicle paint system
  • Vehicle scales fixed, removes physics rebaking step on spawn which helps considerably when loading many vehicles at once
  • Goat texture resolution increased to match Roach
  • The small 2m square foundation construction piece has had its volume scale corrected, making it take the correct amount of damage (was previously taking too much damage because volume scale was too small)
  • vFixed bug where the player’s position in the physics system was not being updated whilst in a vehicle
  • Vehicle wheels now spin correctly in the air maintaining take-off RPM
  • Vehicle reversing is now much slower than accelerating forward
  • Vehicle steering assist is now a twisting force rather than a pushing force
  • Using the reverse key to slow a vehicle down will no longer reverse its steering direction
  • Projectiles no longer penetrate and hit claiming should be more consistent
  • Storage capacity tooltip no longer displays as storage capacity per second
  • Vehicles now pass explosion damage onto their passengers
  • Explosions now apply heat to players in range (can ignite players if close enough)
  • Vehicles will again respect volume settings
  • Vehicles can now have animated suspension and steering armatures
  • SDK update with all kanga and crash components added
  • Items from the raid drill update have been added to the SDK
  • BanManager AddBan() and RemoveBan() have been made public so they can be used by Oxide mods
  • Fix to SDK build paths for OSX systems


[ 2016-10-03 15:07:02 CET ] [ Original post ]