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Name | Hurtworld | |
Developer | Bankroll Studios | |
Publisher | Bankroll Studios | | |
Tags | Action Adventure Simulation Multiplayer Co-op | | |
Release | 2019-12-10 | |
Steam | 22,99€ 19,49£ 24,99$ / 0 % |
News | 228 |
Controls | Keyboard Mouse |
Players online |  140  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/393420  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4996 |
Average playtime (last 2 weeks) | 699 |
Median playtime (forever) | 1428 |
Median playtime (last 2 weeks) | 1183 |
Public Linux depots | Hurtworld Linux Client Depot [1.31 G]
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (1)
Patch 0.4.0.1 Is now Live |
Hi Guys,
Have been in damage control mode today on Experimental. As expected lots of systems buckling under full load. Here is where we are at:
Servers
Server stability has been my highest priority, we have a couple of issues with savegames being corrupted when items were destroyed during save operations. This lead to all sorts of server issues cascading throughout itemv2.
I fixed up that bug and while I was at it rewrote the item savegame format to be much more robust.
Now if an item bugs out for whatever reason it will be isolated to the single item and not bring down the whole savegame.
Downside of this, is a new save format means wipe. Good news is, this "should" be the last unplanned wipe this week.
Server memory is the second major issue, full servers have been leaking a fair bit of ram, causing them to reboot more often. Our server console should detect this and safely shut them down and restart them when they get too greedy. Servers should now cleanup orphaned items on start which should free up a lot of ram. Finding the source of the leak will take a few more days.
OSX
Launching under OSX should now work fine. However we are aware of some serious shader issues which may prevent the game from being playable. They are on our radar and will have a look this week.
Client Performance
The ingame perf is currently rubbish. Something trivial has regressed in the last few days causing a significant reduction in FPS. Bugged out ragdolls are one of the temp causes but overall the game has no reason not to be performing a lot better than master branch. I will look into this over the coming week.
I recommend typing targetfps -1 into console to uncap your FPS. I will remove this default in the next patch.
Resolution / UI Issues
We are aware of the issues with mouse offset in the UI based on screen issues. Tom posted a thread with a workaround command that should help:
http://steamcommunity.com/app/393420/discussions/0/1291817837624065525/
Alt+Enter may also resolve the problem. We will look into a more permanent fix this week.
Keep the bug reports coming. Getting things stable is currently priority for the whole team.
See you out there
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[ 2017-06-03 14:51:50 CET ] [ Original post ] |