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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Patch 0.4.0.1 Is now Live



Hi Guys,

Have been in damage control mode today on Experimental. As expected lots of systems buckling under full load. Here is where we are at:

Servers
Server stability has been my highest priority, we have a couple of issues with savegames being corrupted when items were destroyed during save operations. This lead to all sorts of server issues cascading throughout itemv2.

I fixed up that bug and while I was at it rewrote the item savegame format to be much more robust.

Now if an item bugs out for whatever reason it will be isolated to the single item and not bring down the whole savegame.

Downside of this, is a new save format means wipe. Good news is, this "should" be the last unplanned wipe this week.

Server memory is the second major issue, full servers have been leaking a fair bit of ram, causing them to reboot more often. Our server console should detect this and safely shut them down and restart them when they get too greedy. Servers should now cleanup orphaned items on start which should free up a lot of ram. Finding the source of the leak will take a few more days.

OSX
Launching under OSX should now work fine. However we are aware of some serious shader issues which may prevent the game from being playable. They are on our radar and will have a look this week.

Client Performance
The ingame perf is currently rubbish. Something trivial has regressed in the last few days causing a significant reduction in FPS. Bugged out ragdolls are one of the temp causes but overall the game has no reason not to be performing a lot better than master branch. I will look into this over the coming week.

I recommend typing targetfps -1 into console to uncap your FPS. I will remove this default in the next patch.

Resolution / UI Issues
We are aware of the issues with mouse offset in the UI based on screen issues. Tom posted a thread with a workaround command that should help:

http://steamcommunity.com/app/393420/discussions/0/1291817837624065525/

Alt+Enter may also resolve the problem. We will look into a more permanent fix this week.

Keep the bug reports coming. Getting things stable is currently priority for the whole team.

See you out there


[ 2017-06-03 14:51:50 CET ] [ Original post ]