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Name | Hurtworld | |
Developer | Bankroll Studios | |
Publisher | Bankroll Studios | | |
Tags | Action Adventure Simulation Multiplayer Co-op | | |
Release | 2019-12-10 | |
Steam | 22,99€ 19,49£ 24,99$ / 0 % |
News | 228 |
Controls | Keyboard Mouse |
Players online |  140  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/393420  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4996 |
Average playtime (last 2 weeks) | 699 |
Median playtime (forever) | 1428 |
Median playtime (last 2 weeks) | 1183 |
Public Linux depots | Hurtworld Linux Client Depot [1.31 G]
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (1)
Mu-Mu-Multi Patch - Master 0.3.8.6 and Experimental 0.4.1.0 Is Now Live |
Hi Guys,
A new patch is now live for both the master branch and experimental branch. Tom continues his efforts to lock down collider exploits and keep your bases secure in master.
On the ItemV2 Experimental side Cow_Trix has fixed up support for OpenGL Core which is used by OSX and Linux builds. We also have some balance changes, and exploit fixes.
See the changelogs below.
Master Branch 0.3.8.6
- Crash get up check now checks for machines as well
- Added checks against players and machines for pillbox construction
- Changed the is player inside rock check to run much more frequently
- Fixed a bug in the configuration of the is door blocked check for the trap door hatch
- Fixed a bug where construction items could be validated at one rotation but placed at another rotation
- Updated StructureAttachmentDependency to check for dependent attachment points even in owned cells (You now need to keep the door frame for doors, keep the window hole wall to have a window etc.)
- Added protections in console to prevent clients trying to host games
Experimental Branch 0.4.1.1
- Fixed OpenGL shader support and added experimental Vulcan fallback support.
- Melee cast raycasts now always use the first person cam position, this will stop being able to "Axe" you questions through walls.
- Increased backpack storage amounts and reduced the spread of the random rolls.
- Fixed spear not showing durability loss from throws
- Fixed some naked ragdoll issues
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[ 2017-06-20 12:33:38 CET ] [ Original post ] |