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Name | Hurtworld | |
Developer | Bankroll Studios | |
Publisher | Bankroll Studios | | |
Tags | Action Adventure Simulation Multiplayer Co-op | | |
Release | 2019-12-10 | |
Steam | 22,99€ 19,49£ 24,99$ / 0 % |
News | 228 |
Controls | Keyboard Mouse |
Players online |  140  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/393420  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4996 |
Average playtime (last 2 weeks) | 699 |
Median playtime (forever) | 1428 |
Median playtime (last 2 weeks) | 1183 |
Public Linux depots | Hurtworld Linux Client Depot [1.31 G]
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (1)
Patch 0.4.5.1 Is Now Live |
Hi Hurtworldians,
In todays bugfix patch we're fixing up some critical issues with the 0.4.5.0 patch such as missing loot crates and problems with the Antor's hive spawning correctly along with some other fixes.
Change Log Experimental 0.4.5.1
- Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input)
- Fixed a bug causing loot cache spawns to instantly despawn
- Fixed a bug causing loot caches to spawn outside their explicit spawn locations
- Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers
- Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown
- Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart)
- Increased precision of input sensitivity option
- Fixed a validation check for a roof corner construction piece being ran on the wrong layer
- Fire pits can now be removed with the construction hammer
- Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped
- Fixed a bug where the creature navigation mesh was not being properly created in some areas
- Fixed incorrect label on ignite button for several machines
- Fixed an error in the way clients were being registered with EasyAntiCheat
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[ 2017-09-14 12:14:42 CET ] [ Original post ] |