New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Hurtworld | |
Developer | Bankroll Studios | |
Publisher | Bankroll Studios | | |
Tags | Action Adventure Simulation Multiplayer Co-op | | |
Release | 2019-12-10 | |
Steam | 22,99€ 19,49£ 24,99$ / 0 % |
News | 228 |
Controls | Keyboard Mouse |
Players online |  140  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/393420  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4996 |
Average playtime (last 2 weeks) | 699 |
Median playtime (forever) | 1428 |
Median playtime (last 2 weeks) | 1183 |
Public Linux depots | Hurtworld Linux Client Depot [1.31 G]
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (1)
Patches 0.4.6.1 0.3.8.9 Are Now Live |
Hi Guys,
Tonight we have some critical bug fixes rolling out for both legacy and experimental to address some exploits that have come up this week.
I also pour some beer on the ground for my homie "teleporting bugged creatures" that has been with us since I wrote the AI system and is now fixed. RIP
Experimental 0.4.6.1 Changelog
- Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed.
- Fixed the long standing bug where creatures would render client side a long way from their actual position if their last movement happened beyond your subscribed network cells.
Legacy 0.3.8.9 Changelog
- Removed bakenavmesh command which was being used as an exploit.
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[ 2017-09-28 13:21:10 CET ] [ Original post ] |