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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Experimental Patch 0.4.7.0 Is Now Live



Hey Hurtworldians!

In todays patch we're experimenting with visual options for items, attachments for the AR15 and AWM, adding server config options and the return of the raid drill.

Most clothing items as well as the AR15 and AWM have been setup with several visual options, when one of these items is created it does a random roll to pick one of these looks (based on probability, so some looks are rarer than others).
This should help to reduce the 'Ronald MacDonald Syndrome' found in legacy Hurtworld where everyone appears the same (red jacket and yellow pants).

AR15s and AWMs now have nested item slots again like you may have seen in earlier experimental patches. Both guns spawn with initial parts in these slots so they are instantly usable, the stock AWM is a fixed setup and the AR15 randomly selects its attachments (but it cannot roll rare attachments such as the red dot sights).
Attachments can be equipped by dragging and dropping them over the gun you want to attach them to or you can right click the gun and select inspect from the context menu. Once the inspection window is open the attachments can be dragged into their relevant slots.
Attachment drops have been added into town loot caches and Antor nodes, happy hunting!

We've also made some long awaited changes to server configurations, first up loot modes can now be set through the console command 'playerlootmode'.
This can be set to drop everything, backpack only (like legacy with 0 infamy), backpack + 1/2/3 random item/s, drop nothing and destroy everything.
Also configurable by popular demand is bunnyhopping through the console command 'bhopfriction <0/1>'

Also returning in this patch is the raid drill which we've simplified and streamlined. The new raid drill is 2 parts instead of 3, now just a base and drill bit.
The base is crafted out of the mondinium workbench or the ammunition crafter and once crafted is able to be deployed on its own. Once deployed you'll need to drop a drill bit and some gasoline into the drill to start drilling. Once in action the drill works similarly to legacy except there is no coolant slot to worry about and manage.

This patch also includes a hotfix for the OSX version of legacy Hurtworld (0.3.8.9)

Full Changelog:


  • Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
  • Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
  • Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
  • Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
  • Bunnyhop friction can now be set on or off through 'bhopfriction '
  • Improved shot validation in third person to properly account for camera offset
  • Added world item meshes for Stone Brick and Armor Panel construction materials
  • Reduced compass world item scale to a sensible level
  • Fixed a bug that was causing player animation transitions to become much longer than intended
  • The raid drill has been reintroduced and simplified by removal of the coolant mechanic
  • Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
  • Roaches can now spawn with doors in the right attachment slot
  • Improved subframe primary input detection to make it easier to single fire automatic weapons


[ 2017-10-06 12:32:31 CET ] [ Original post ]