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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Experimental Patch 0.4.8.0 Is Now Live



Hi Hurtworldians!

Tonight's experimental patch introduces our first in game minimap / map, laying the groundwork for our dynamic hotspot build coming up soon. We have also added functional silencers to the AWM and AR15 along with a pass on sound falloffs across the board.

For those new to the game, you can access the experimental branch by right clicking Hurtworld in steam and selecting "Play ItemV2 Experimental". In this branch you will only be able to join servers labelled "ItemV2 Experimental".

Change Log:


  • Added map, minimap and compass system
  • Fixed map issues where the road network didn't clear intersecting objects properly
  • Fixed a bug where undamaged resource nodes could appear cracked
  • Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players
  • Added new item poses for weapon attachment icons
  • Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early
  • Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs
  • Bumped loot cache spawn points up higher to stop them occasionally falling through the world
  • Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles
  • Fixed a rare bug where players could be saved with incorrect rotation data
  • Updated the spawn window with a scrollable view for when the options list overflows
  • Silencer weapon attachments have been added
  • Added several new sound effects
  • Tweaked creature sound falloff curves
  • Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn)
  • Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else
  • Enabled caching for the mesh baking system
  • Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing)
  • Changed log resource nodes to use a more accurate collider
  • Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on
  • Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench
  • Removed compass item
  • Increased drop chance of drill bits for the raid drill
  • Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer


[ 2017-10-20 08:59:48 CET ] [ Original post ]