TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
EXP Patch 0.5.8.0 Is Now Live


EDIT


Just pushed a small hotfix to increase the flint in a noob zone. Enjoy. Hi Hurtworldians, In tonight's experimental patch makes some major changes to vehicles, introduces a new town event type and brings Diemensland back to life for ItemV2.

Full Vehicle Customization


A long time in the making, we have the new fully fleshed out vehicle customization system. Not only do you now have freedom to choose the color of the vehicle, you can paint each panel separately!

Vehicle Recovery


This patch also introduces vehicle insurance claims, allowing you to call an airdrop back in for your own customized vehicle if it gets destroyed or stolen. Stolen vehicles will need to be remotely destroyed via the vehicle settings window which will take around 45 mins before your vehicle can be called back in. This gives the theif a bit of joyride time with your precious ride before destroying it and dropping them a small reward. Calling your vehicle back in will cost you the insurance claim cost (most of which is dropped for the theif). This should allow a much more significant investment and customization to your vehicles as they can never be truly lost.

Open World Chassis Hunting


For the Roach and Kanga, chassis and items must be scavenged from spawns in the world. The Goat is still crafted via the old methods.

Multiple Vehicle Claims


We have also extended vehicle claiming to allow one of each vehicle type!

Diemensland V2 Legit


We have updated Diemensland (the map everyone knows and loves) to work in V2 in prep for the new map Splatt is working on which is heavily inspired by Diemensland feel to ensure we hit the mark. Airdrops and Meteor showers have been added.

Loot Frenzy Town Event


To replace the constant slow loot spawns of legacy we have created a new town event called Loot Frenzy. Once activated will drop a new loot crate every 30 seconds with area markers for each crate, there will be one of these running all the time somewhere in the map.

0.5.8.0 Change Log


  • Default map changed to Diemensland
  • Added new loot frenzy town event type
  • Vehicle panels are permanently attached to chassis once again
  • Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead
  • Players can now claim a vehicle of each type (goat, kanga, roach)
  • Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds.
  • Vehicle beacons now respawn a dead claimed vehicle, they cannot be placed if you don't own a vehicle of that type or it isn't destroyed
  • Players can self destruct vehicles they own, this timer can be started from the character options window
  • The goat spawn beacon will auto-claim the dropped goat if the player does not currently own a goat
  • Vehicle disassembly wrench added to vehicle crafter
  • Added vehicle engine unstable upgrade extender, this fragment costs nothing to apply and has a 50% chance of adding an extra upgrade point, if this fails the engine is destroyed instead
  • Removable vehicle parts can now be dismantled into scrap
  • Added vehicle protection and fuel efficiency fragments
  • Vehicle window now displays the vehicle destroy timer, if the vehicle is unowned the player is shown a button to reset this timer
  • Vehicle window now displays the chassis item so it can be recolored and masks can be applied
  • Added tooltip for mask storage to show what mask is applied to an item
  • Vehicle panels are now customisable (colorable) and are colored separately
  • Vehicle air drop accuracy massively increased
  • Recurve and fibreglass recurve bows can now be recolored
  • Updated vehicle air drop beacon graphics
  • Roach and kanga chassis spawn in the world, these vehicles have to be collected once again and can no longer be purchased (goat is still available for purchase)
  • Vehicle gearbox stats have been pushed into engines and there is now just one type of gearbox per vehicle
  • Removed random customisation for AR15s and AWMs, these items will now always start with their default look
  • Removed random customisation for vehicles, vehicles will start out with a default look
  • Increased effect of traction stat + baseline traction increased for all vehicles
  • The kanga and goat are now more forgiving and harder to crash.

    Known Issues


    Vehicle mask and paint assignment can get a bit screwy, should have a fix for that soon.


    [ 2018-06-07 13:57:43 CET ] [ Original post ]

  • Hurtworld
    Bankroll Studios Developer
    Bankroll Studios Publisher
    2019-12-10 Release
    Game News Posts: 228
    🎹🖱️Keyboard + Mouse
    Mostly Positive (23844 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Hurtworld Linux Client Depot [1.31 G]
    Game is not tagged as available on Linux on Steam.
    Linux is not in the OS list.
    WARNING: Hurtworld is still very early in development. It may be worth waiting until we are further through development before getting on board (We're not going anywhere).

    Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by creatures. These experiences are what make a survival game. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next?

    Hurtworld tempts you out of your comfort zone with rich resources, better loot and higher tech. It will also throw more dangerous creatures, harsher environments and new challenges at you that can't be taken on without the proper gear or refined skill. Will you settle for bows and arrows and a campfire, or push deeper into the map and start scavenging for vehicle parts and better weapons?

    Built from the ground up with solid multiplayer foundations. Designed for fast skill based PVP and PVE. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot.

    Current Features

    • Crafting Gear, Tools, Weapons and Machines - Combine what you find in the world to make hundreds of different items.
    • Structure Building - Claim land solo or with friends, build from a hut to a city using our attachment point based structure system.
    • Procedurally Generated, Customizable Vehicles - Find a car or quad bike wreck in world with random panels. Scavenge for parts and get it moving again. Find rare paint colors and skin patterns to get it looking just the way you want. Upgrade your engine and gearbox. Make sure to carry a spare tire!
    • Mining Resources - Heaps of different minable resources that require different tools to gather, from Pickaxes to Dynamite. Alternatively you can build some automated drills and let them do the work for you.
    • Twitch based PVP - Some areas of the map will be highly contested, are you willing to share the limited resources needed to survive? If you aren't, we have many different projectile and melee weapons to do away with your opponent. Careful though, murdering your peers may increase your own penalty for death.
    • Farmable Plants - Find wild seeds and get a crop going back home.
    • Hunting Neutral and Hostile Animals - Environment is filled with animals, they may be your lunch, you may be theirs.
    • Town Ruins and Relics with Random Loot - Tightly contested, if the radiation and mutated creatures don't kill you, another player will. You might just find those engine parts you've been looking for here.
    • Dynamic Day/Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for sandstorms.
    • Stat Simulation - More than just a hunger bar, everything in the world is affected by time of day, current biome, localized effects like radiation, dynamic weather, heat given off by machines etc. Items can have different behaviors based on current stats too. That steak in your backpack might just freeze in the snow, at least it will take longer to go rotten. Put that storage chest too close to your fire you may come home to a pile of Ash.
    • Drastically Different Biomes - Explore the harsh world. From the snow forests of the North to the colorful parrot Tokars of the red desert, gear that lets you survive in one biome may kill you in another. Players with a home base advantage will likely be better equipped to handle their surroundings than invaders.

    All the features above are currently in the game and functional, however much of the content in these systems is placeholder. While we've done a lot of the hard work developing robust systems to underpin gameplay mechanics, we haven't yet spent a lot of time generating and balancing content for these systems. As this is mostly configuration work, we will be able to quickly deliver lots of new content in the coming months.

    Server Authoritative Multiplayer

    Most multiplayer open world games use a MMO style network architecture. While this allows for greater player numbers per server, it opens up the game up to endless cheating exploits that are impossible to stomp out. Hurtworld uses an architecture closer to that of a modern FPS, where all physics and game logic are calculated on the server. While cheats can never be fully stopped, this structure makes a large amount of the exploits impossible from day one. Due to this, our servers will use a bit more resources for the same number of people than your usual survival game, but we think it's totally worth it.

    Performance

    Keeping your FPS high and smooth is crucially important to us. As members of the PC master race we know 60+ FPS is a right, not a privilege. Not to mention PVP gunplay just doesn't work at low FPS. This is an ongoing battle while we are developing the game, adding new stuff slows things down, doing an optimization pass gives us some breathing room. It goes in cycles.


    Currently things are running very well, we did a lot of hard work during our closed alpha to bring performance up and to get rid of big spikes. On mid range 2 year old machines we're currently getting 80+ FPS on medium settings. Our biggest bottleneck is player skinning on the CPU. Meaning if your CPU is a potato, and there are lots of players in your area, it will chugg. We have a fairly comprehensive graphical settings menu that should let you scale things down even on lower spec machines. We are constantly working to improve performance and we'll do our best to keep everything running well throughout early access.

    PVP & Gunplay

    Hurtworld has competitive FPS in its DNA. Violence isn't the only option, but when it's needed you want to be sure it's a fair skill rewarding system. We are keeping the gear cap low on PVP items. This means a player with 150 hours in a server and endgame loot can't faceroll their way around the map with impunity. Higher grade gear will allow you to survive in harsher environments and take on fiercer creatures, it won't however stop a bullet to the face.

    Infamy System

    We are currently testing a new system that changes the way gear is dropped on death. By default all gear you have equipped like tools guns and clothes won't drop on death.

    Secured gear in your hotbar and equipment slots (gear you are wearing) can only be dropped if your infamy level is above zero.

    Infamy is a stat bar that increases by one every time you kill someone, and slowly decreases over time back to zero. For each point of infamy you currently have, you have a chance to lose a secured item (equipped gear / weapons / tools).

    We hope this will have a few effects.

    • Most people will actually use their best gear all the time
    • New spawns being harassed at spawn that can’t fight back won’t lose much
    • Players harassing fresh spawns are putting a target on their own head, as some of their gear is now up for grabs to anyone who kills them, creating interesting skirmishes.
    • Farming yield of a player will be dependant on the territory they can control. If a player tries to mine the limited resources around your base, you can kill them to claim the resources back without completely ruining their day.
    • We can make tiers of gear much more expensive to create without crossing the too valuable to lose bracket

    As with any new gameplay system, it sounds great in theory to us, how it plays will be the real test. This behavior is currently enabled by default, however server owners can override playerlootmode to 4 different settings depending on preference including the classic lose everything.

    Modding


    Modding is one of our top priorities. We have been working with the awesome guys at Oxide, to integrate their modding framework with Hurtworld. You can download their API right now and start writing server mods for Hurtworld in Lua, C#, Javascript or Python!

    In the future we want to build Hurtworld into a platform for different sandbox game types (Think Dota 2 custom games). We are designing the game we want to play most, however the framework of player movement, gear, combat, environmental effects, AI, vehicles, construction and gathering can all be applied to vastly different game modes with very little work. We are slowly building up a more powerful SDK we plan to release sometime in 2016. I can't wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival game.

    FAQ


    • Will you add procedural maps?
      Currently we are focusing on hand crafted maps. We are a good way through developing an SDK for Unity we call "Shigi Tools" designed to allow the community to create their own maps in-engine. It's not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection. This combined with server side mods should open up the gameplay possibilities a lot. We don't have an ETA on this yet, we are using it to build internal maps but it will require some new engine systems to handle runtime loading that we will prioritize amongst other things.

    • Can I host a server?
      Yes! We have a Windows and Linux headless server build that can be downloaded through the tools section of Steam or via SteamCMD, check out the Hurtworld Wiki for guides.

    • How many players per server?
      We are optimizing for 50. We run all our physics on the server with low jitter and a high tickrate. This means we won't reach the 200+ mmo class of servers, however we think the tradeoff is worth it for a more responsive experience and a game more resistant to cheats. It also means we can do more interesting things with AI that feel more like Left for Dead and less like World of Warcraft.

      MAC USERS NOTE: If you get a crash on startup of the game, please disable Steam overlay

    MINIMAL SETUP
    • Processor: 2 GHzMemory: 4 GB RAMStorage: 2 GB available space
    • Memory: 4 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
    • Storage: 4 GB available space
    GAMEBILLET

    [ 6105 ]

    6.77$ (15%)
    39.49$ (21%)
    13.34$ (11%)
    4.44$ (11%)
    10.67$ (11%)
    8.47$ (15%)
    12.72$ (15%)
    16.97$ (15%)
    6.53$ (18%)
    17.79$ (11%)
    12.71$ (15%)
    8.39$ (16%)
    5.21$ (13%)
    16.97$ (15%)
    20.49$ (18%)
    8.27$ (17%)
    16.97$ (15%)
    3.00$ (90%)
    12.44$ (17%)
    5.03$ (16%)
    33.97$ (15%)
    52.19$ (13%)
    6.79$ (15%)
    12.44$ (17%)
    8.25$ (17%)
    16.97$ (15%)
    16.79$ (16%)
    8.25$ (17%)
    4.12$ (17%)
    17.79$ (11%)
    GAMERSGATE

    [ 1086 ]

    6.8$ (66%)
    10.5$ (65%)
    10.19$ (49%)
    18.74$ (25%)
    9.36$ (71%)
    8.5$ (83%)
    31.49$ (48%)
    3.83$ (87%)
    1.31$ (81%)
    3.4$ (91%)
    7.65$ (74%)
    4.25$ (79%)
    3.0$ (85%)
    1.11$ (91%)
    0.64$ (87%)
    31.49$ (48%)
    4.46$ (70%)
    0.43$ (91%)
    1.7$ (91%)
    7.5$ (50%)
    0.43$ (91%)
    33.19$ (17%)
    5.1$ (83%)
    0.94$ (81%)
    3.83$ (62%)
    2.55$ (91%)
    5.31$ (79%)
    4.95$ (67%)
    0.94$ (81%)
    2.55$ (83%)

    FANATICAL BUNDLES

    Time left:

    16 days, 12 hours, 54 minutes


    Time left:

    23 days, 12 hours, 54 minutes


    Time left:

    12 days, 12 hours, 54 minutes


    Time left:

    9 days, 12 hours, 54 minutes


    Time left:

    17 days, 12 hours, 54 minutes


    Time left:

    19 days, 12 hours, 54 minutes


    Time left:

    40 days, 12 hours, 54 minutes


    Time left:

    356465 days, 4 hours, 54 minutes


    Time left:

    22 days, 12 hours, 54 minutes


    Time left:

    51 days, 12 hours, 54 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 6 hours, 54 minutes


    Time left:

    6 days, 6 hours, 54 minutes


    Time left:

    11 days, 6 hours, 54 minutes


    Time left:

    13 days, 6 hours, 54 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE