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Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




EXP Update 0.5.9.0 Is Live!



Hi Hurtworldians,

Experimental branch patch 0.5.9.0 is now live. Unfortunately we are going to have to postpone the new map release until next week. We've been working around the clock trying to get it ready for public consumption but at this point it still has quite a few issues that we need to resolve.

Either way, Tom has been cooking up a few gameplay changes that we will push out tonight with a wipe to tide you over for another week. We will leave the default map set to diemensland for this short week wipe cycle.

EXPERIMENTAL 0.5.9.0 (29-JUN-2018)


  • Added Mining Bow
  • Added amber protection information to item tooltips
  • Vehicles now cost amber to claim
  • The driver of a vehicle now receives an alert if the self destruct timer is activated
  • Added bow redraw speed stat to improve bow reload times
  • Added bow redraw fragments
  • Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation
  • Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up
  • Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations
  • Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag
  • Buffed AWP pvp damage (50 -> 70)
  • Buffed Iron Axe pvp damage (25 -> 35)
  • Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty)
  • Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked
  • Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear)
  • Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view
  • Vehicle airdrops have been made 100% accurate
  • Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne
  • Improved handling of player name validation
  • Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry
  • Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in)
  • Made item context menus more robust
  • Fixed Roach and Kanga engines appearing black
  • Fixed an issue where vehicle health could fail to sync in vehicle UI
  • [SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox
  • [SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly
  • [SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work


[ 2018-06-28 21:57:53 CET ] [ Original post ]