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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hurtworld 

 

Developer

 Bankroll Studios 

 

Publisher

 Bankroll Studios 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 22,99€ 19,49£ 24,99$ / 0 % 

 

News

 228 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 140 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/393420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4996  

Average playtime (last 2 weeks)

 699 

Median playtime (forever)

 1428 

Median playtime (last 2 weeks)

 1183 

Public Linux depots

 Hurtworld Linux Client Depot [1.31 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
bubexel




Hotfix 0.7.0.2 Is Live!



Hi Hurtworldians,

Tonight's hotfix focuses mainly on improving server performance. While this patch won't give big gains, it gives us the tools to profile our servers and determine whats causing the lag spikes.

Players being starved of entity spawns should be now fixed.

Ram optimisation on the client should have also improved a lot. Low ram mode has been moved into the game options and will automatically turn on for anyone with less than 5gb of ram. This is a quick fix for people with 4gb of ram struggling to get into game, we will likely improve the solution in future so everyone can have access to full res textures.

We are working around the clock to isolate the server performance issue, I have high hopes everything will be sorted by the weekend.

Happy hunting!

Full Changelog


  • Deferred spawn system no longer starves players that joined the game late of entity spawns
  • Removed Low Ram Mode from launch options and added to options menu
  • Added automatic Low Ram detection
  • Fixed options not saving on restart
  • Heavily optimised meteor showers and cargo plane network traffic
  • Removed nonsense numbers from "debug 1" text
  • Removed a ton of useless server debug messages
  • Server is now forced to use low ram mode
  • Crunched a bunch of level textures that didn't need to be high res


EDIT:
Doubled default socket receive buffer size and added "receivebuffersize" command to console


[ 2019-01-16 13:31:22 CET ] [ Original post ]