Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups - TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on. - TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform - TWEAKED: Goggle direction markers have larger fonts for better readability - TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs - TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu. It's difficult changing stuff that I love, and I know other people love, but some people are SO DOWN on some things, and very vocal about that, and I feel I need to do something about it. Some of that is tweaks to 'basic' upgrades, which have been significantly dropped in this update. We'll see how that goes. I'm not above raising them again, so do let me know if you love/ hate the change! We've also finally fixed a few niggles with the Skills menu on gamepads, and I've tweaked the Scramble move to be easier to pull off - in the Beta, people generally wanted it to be harder to do, but I'm getting feedback it's too hard, so hopefully this hits a happy medium. More incoming, including that Linux build! d
[ 2015-08-05 11:05:41 CET ] [ Original post ]
Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups - TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on. - TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform - TWEAKED: Goggle direction markers have larger fonts for better readability - TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs - TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu. It's difficult changing stuff that I love, and I know other people love, but some people are SO DOWN on some things, and very vocal about that, and I feel I need to do something about it. Some of that is tweaks to 'basic' upgrades, which have been significantly dropped in this update. We'll see how that goes. I'm not above raising them again, so do let me know if you love/ hate the change! We've also finally fixed a few niggles with the Skills menu on gamepads, and I've tweaked the Scramble move to be easier to pull off - in the Beta, people generally wanted it to be harder to do, but I'm getting feedback it's too hard, so hopefully this hits a happy medium. More incoming, including that Linux build! d
[ 2015-08-05 11:05:41 CET ] [ Original post ]
🎮 Full Controller Support
- The Swindle Depot Linux [1.13 G]
The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.
All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice.
Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards!
Have you got what it takes to pull off The Swindle?
// THE_SWINDLE.GetTransmission()
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> London, 1849_
> In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology,
> codenamed "The Devil's Basilisk"_
> Its surveillance capabilities will be total. If the project is completed,
> your career as a master burglar will be untenable_
> Steal it, before that can happen_
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