Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit - TWEAKED: slightly increased default movement speed - FIXED: an issue where it was possible to collect all the cash but it was reported as 99% - FIXED: an issue on low framerate machines that could cause unresponsive controls - FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit - FIXED: an issue that could prevent the Stolen Time achievement unlocking properly (NOTE: if you wer ecruelly denied this achievement, please email dan@sizefivegames.com, and I'll tell you the cheat code to easily activate it) - FIXED: doors no longer open/ close when there's a computer Hack UI open - FIXED: some non-360/ xboxone pad controller issues on Main Menus and in-game - TWEAKED: couple of minor UI issues - TWEAKED: a few optimisations to make level loading faster and improve overall performance - LINUX BETA now available. It works fine, but there are a few things that run perfectly on some systems and not others. -- There's a Linux Beta thread in the Discussion section to let me know what's not working. As you can see, I've also spent some time getting the Linux version going. It's not official yet, so don't think this is a full release, it's just working and needs significant ironing out. As always, please keep your feedback coming in. If you're enjoying The Swindle, please leave a nice Positive review. If you're not, email me first, and I'll look into fixing up what ails you: dan@sizefivegames.com D
[ 2015-08-11 13:05:12 CET ] [ Original post ]
Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit - TWEAKED: slightly increased default movement speed - FIXED: an issue where it was possible to collect all the cash but it was reported as 99% - FIXED: an issue on low framerate machines that could cause unresponsive controls - FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit - FIXED: an issue that could prevent the Stolen Time achievement unlocking properly (NOTE: if you wer ecruelly denied this achievement, please email dan@sizefivegames.com, and I'll tell you the cheat code to easily activate it) - FIXED: doors no longer open/ close when there's a computer Hack UI open - FIXED: some non-360/ xboxone pad controller issues on Main Menus and in-game - TWEAKED: couple of minor UI issues - TWEAKED: a few optimisations to make level loading faster and improve overall performance - LINUX BETA now available. It works fine, but there are a few things that run perfectly on some systems and not others. -- There's a Linux Beta thread in the Discussion section to let me know what's not working. As you can see, I've also spent some time getting the Linux version going. It's not official yet, so don't think this is a full release, it's just working and needs significant ironing out. As always, please keep your feedback coming in. If you're enjoying The Swindle, please leave a nice Positive review. If you're not, email me first, and I'll look into fixing up what ails you: dan@sizefivegames.com D
[ 2015-08-11 13:05:12 CET ] [ Original post ]
🎮 Full Controller Support
- The Swindle Depot Linux [1.13 G]
The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.
All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice.
Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards!
Have you got what it takes to pull off The Swindle?
// THE_SWINDLE.GetTransmission()
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> London, 1849_
> In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology,
> codenamed "The Devil's Basilisk"_
> Its surveillance capabilities will be total. If the project is completed,
> your career as a master burglar will be untenable_
> Steal it, before that can happen_
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