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v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time" achievement unlocking - FIXED: an issue whereby SpeedyBots could see through doors on systems with a low framerate - FIXED: Bug Rigging animation continuing to play after changing tools - FIXED: various OSX input/ controllerissues - FIXED: various Linux input/ controller issues - FIXED: Linux Menu Select issue - TWEAK: Increase to basic Jump Height - TWEAK: 'Caterpillar' Bot spikes are slightly more forgiving - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it
v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time" achievement unlocking - FIXED: an issue whereby SpeedyBots could see through doors on systems with a low framerate - FIXED: Bug Rigging animation continuing to play after changing tools - FIXED: various OSX input/ controllerissues - FIXED: various Linux input/ controller issues - FIXED: Linux Menu Select issue - TWEAK: Increase to basic Jump Height - TWEAK: 'Caterpillar' Bot spikes are slightly more forgiving - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it
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