v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time" achievement unlocking - FIXED: an issue whereby SpeedyBots could see through doors on systems with a low framerate - FIXED: Bug Rigging animation continuing to play after changing tools - FIXED: various OSX input/ controllerissues - FIXED: various Linux input/ controller issues - FIXED: Linux Menu Select issue - TWEAK: Increase to basic Jump Height - TWEAK: 'Caterpillar' Bot spikes are slightly more forgiving - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it
[ 2015-08-18 16:03:57 CET ] [ Original post ]
v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time" achievement unlocking - FIXED: an issue whereby SpeedyBots could see through doors on systems with a low framerate - FIXED: Bug Rigging animation continuing to play after changing tools - FIXED: various OSX input/ controllerissues - FIXED: various Linux input/ controller issues - FIXED: Linux Menu Select issue - TWEAK: Increase to basic Jump Height - TWEAK: 'Caterpillar' Bot spikes are slightly more forgiving - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it
[ 2015-08-18 16:03:57 CET ] [ Original post ]
🎮 Full Controller Support
- The Swindle Depot Linux [1.13 G]
The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.
All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice.
Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards!
Have you got what it takes to pull off The Swindle?
// THE_SWINDLE.GetTransmission()
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> London, 1849_
> In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology,
> codenamed "The Devil's Basilisk"_
> Its surveillance capabilities will be total. If the project is completed,
> your career as a master burglar will be untenable_
> Steal it, before that can happen_
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