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After a few months of hard work in the mines, Element v1.2 'Corona' is available now! Thanks once again for all of your feedback and support. This update includes a whole lot of visual changes, a new native input system, and updates to sound, Unity, Steam, and various bits of plumbing. This update clears the way for our plans for additional game content in the upcoming releases. The biggest change is an updated renderer. The new deferred renderer allows for enhanced lighting and effects, and combined with the update to Unity 5.3 brings vastly improved batching, multithreading, and more efficient rendering. We are keeping support for the existing forward renderer for some platforms and will look to make this an option in a future update. We have added post-processing effects for antialiasing and bloom which can be enabled and disabled in the settings screen. There are also improved lighting and flare particle effects for explosions, along with smoke effects for damaged bases. Air units now have movement trails which help orient their location, particularly when the game is slowed down or paused. The new renderer and effects are considered experimental so please let us know how they perform. Game controller support on Windows and OS X now uses native input libraries and supports XInput devices where possible. Supported platforms also add rumble and lighting for selected controllers, and the ability to connect game controllers at any time. Native input support is in beta and not all features are supported on all devices. Please let us know if your game controller acts the goat unexpectedly. Legacy input should be automatically used for unsupported platforms. We have also updated a few libraries for sound, Steam, and some other internals. As with the other features, just let us know if anything misbehaves. Rounding out this release are some UI and usability tweaks, and various bugfixes and optimisations that are largely unseen but make us feel super. Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz. Enjoy. cheers, Greg & John Flightless
After a few months of hard work in the mines, Element v1.2 'Corona' is available now! Thanks once again for all of your feedback and support. This update includes a whole lot of visual changes, a new native input system, and updates to sound, Unity, Steam, and various bits of plumbing. This update clears the way for our plans for additional game content in the upcoming releases. The biggest change is an updated renderer. The new deferred renderer allows for enhanced lighting and effects, and combined with the update to Unity 5.3 brings vastly improved batching, multithreading, and more efficient rendering. We are keeping support for the existing forward renderer for some platforms and will look to make this an option in a future update. We have added post-processing effects for antialiasing and bloom which can be enabled and disabled in the settings screen. There are also improved lighting and flare particle effects for explosions, along with smoke effects for damaged bases. Air units now have movement trails which help orient their location, particularly when the game is slowed down or paused. The new renderer and effects are considered experimental so please let us know how they perform. Game controller support on Windows and OS X now uses native input libraries and supports XInput devices where possible. Supported platforms also add rumble and lighting for selected controllers, and the ability to connect game controllers at any time. Native input support is in beta and not all features are supported on all devices. Please let us know if your game controller acts the goat unexpectedly. Legacy input should be automatically used for unsupported platforms. We have also updated a few libraries for sound, Steam, and some other internals. As with the other features, just let us know if anything misbehaves. Rounding out this release are some UI and usability tweaks, and various bugfixes and optimisations that are largely unseen but make us feel super. Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz. Enjoy. cheers, Greg & John Flightless
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