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After a short break to realign orbits Element v1.4.1 'Nebula' is available now. This is a systems update for Steam, input and sound libraries, and Unity. We have also made some rendering optimisations using gpu instancing and updated shaders, optimised some of our model data, and reduced loading times with assorted memory trickery. There are also some changes under the hood to address problems with deferred rendering on Linux using Unity's new graphics APIs. Windows and OSX platforms will continue to use the primary deferred renderer that enables lighting and post-processing effects as normal. We are experiencing a few problems compositing multiple deferred rendering passes on Linux, so on Linux platforms we instead use the alternate forward renderer with reduced effects. The graphics detection can also be overridden for all platforms using a commandline option. Edit the Element launch options in Steam and use one of the following options; -highgraphics -mediumgraphics -lowgraphics -defaultgraphics On all platforms, using '-highgraphics' will use the deferred renderer with all effects enabled. Using '-mediumgraphics' or '-lowgraphics' will fall back to using the forward renderer with reduced effects. Using '-defaultgraphics' will respect Unity's automatic graphics detection which will vary by platform and graphics card. Without using any launch options, Windows and OSX platforms will respect Unity's automatic graphics detection, and Linux platforms will use the '-lowgraphics' option. Check the Player log to confirm what rendering path and quality settings Element is using. Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz. Enjoy. cheers, Greg & John Flightless
After a short break to realign orbits Element v1.4.1 'Nebula' is available now. This is a systems update for Steam, input and sound libraries, and Unity. We have also made some rendering optimisations using gpu instancing and updated shaders, optimised some of our model data, and reduced loading times with assorted memory trickery. There are also some changes under the hood to address problems with deferred rendering on Linux using Unity's new graphics APIs. Windows and OSX platforms will continue to use the primary deferred renderer that enables lighting and post-processing effects as normal. We are experiencing a few problems compositing multiple deferred rendering passes on Linux, so on Linux platforms we instead use the alternate forward renderer with reduced effects. The graphics detection can also be overridden for all platforms using a commandline option. Edit the Element launch options in Steam and use one of the following options; -highgraphics -mediumgraphics -lowgraphics -defaultgraphics On all platforms, using '-highgraphics' will use the deferred renderer with all effects enabled. Using '-mediumgraphics' or '-lowgraphics' will fall back to using the forward renderer with reduced effects. Using '-defaultgraphics' will respect Unity's automatic graphics detection which will vary by platform and graphics card. Without using any launch options, Windows and OSX platforms will respect Unity's automatic graphics detection, and Linux platforms will use the '-lowgraphics' option. Check the Player log to confirm what rendering path and quality settings Element is using. Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz. Enjoy. cheers, Greg & John Flightless
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