Our labs have torn down and rebuilt a bunch of junk and Element v1.5.1 'Pulsar' is a available now. Nearly all of the changes are under the hood, with some big refactorings of our plumbing and difficulty systems to prepare for future v1.6 updates. On the surface everything should play the same so please let us know if anything is misbehaving. We have also updated the Steam, input, sound, and JSON libraries which should be seamless. There are a couple of shiny bits amongst the mundane library update waffle, including a small unit spawn animation, some updated explosion effects, and a new epilogue animation. This update also removes the Linux rendering workaround we had in place to fix some camera compositing issues. We had reports that v1.5 was working as expected in full quality mode, so this update restores full quality by default. Remember to check out the full v1.5 updates from a few weeks ago; Element v1.5 release notes. Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz. Enjoy. cheers, Greg & John Flightless
Element v1.5.1 'Pulsar' Changes
Game
- Added unit spawn animation.
- Updated explosion flare particle systems.
- Updated internal difficulty settings to prepare for v1.6.
- Replaced epilogue with freshly animated epilogue - wip.
- Updated to Unity v2017.1.1.
- Large internal code refactoring.
- Removed Linux rendering workarounds.
- Added Cinemachine libraries.
- Updated Steam libraries.
- Updated input libraries (includes updates for native input).
- Updated sound libraries.
- Updated JSON libraries.
- Updated analytics.
- Tweaked Unity performance settings.
- Optimisation.
Element v1.5 'Pulsar' Changes
Game
- Added bonus Supply Crates.
- Added new Supply Drone to pick up Supply Crates.
- Renamed Repair menu to Drone.
- Updated drone targeting to be context sensitive.
- Added Supply Drones and Supply Crates to tutorial.
- Added experimental voice control for Windows 10.
- Updated and simplified HUD messages.
- Updated help text.
- Updated controls text.
- Updated to Unity v5.6.2.
- Updated Steam libraries.
- Updated input libraries (includes updates for native input).
- Updated sound libraries.
- Updated text renderer libraries.
- Updated JSON libraries.
- Updated image effects.
- Updated internal state machine libraries.
- Updated app launcher, scene controllers.
- Updated analytics.
- Fixed Bloom on Metal renderer.
- Removed internal video capture support.
- Updated screenshotter to support ludicrous resolution and cubemaps.
- Refactored player dialog handling.
- Fixed custom occlusion culling to support updated LOD API.
- Optimisation and bugfixes.
Element v1.4 'Nebula' Changes
Element v1.4.2 release notes. Element v1.4.1 release notes. Element v1.4 release notes.
Element v1.3 'Kuiper' Changes
Element v1.3 release notes.
Element v1.2 'Corona' Changes
Element v1.2 release notes.
Element v1.1 'Aurora' Changes
Element v1.1 release notes.
[ 2017-09-06 03:50:49 CET ] [ Original post ]
Our labs have torn down and rebuilt a bunch of junk and Element v1.5.1 'Pulsar' is available now. Nearly all of the changes are under the hood, with some big refactorings of our plumbing and difficulty systems to prepare for future v1.6 updates. On the surface everything should play the same so please let us know if anything is misbehaving. We have also updated the Steam, input, sound, and JSON libraries which should be seamless. There are a couple of shiny bits amongst the mundane library update waffle, including a small unit spawn animation, some updated explosion effects, and a new epilogue animation. This update also removes the Linux rendering workaround we had in place to fix some camera compositing issues. We had reports that v1.5 was working as expected in full quality mode, so this update restores full quality by default. Remember to check out the full v1.5 updates from a few weeks ago; Element v1.5 release notes. Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz. Enjoy. cheers, Greg & John Flightless
Element v1.5.1 'Pulsar' Changes
Game
- Added unit spawn animation.
- Updated explosion flare particle systems.
- Updated internal difficulty settings to prepare for v1.6.
- Replaced epilogue with freshly animated epilogue - wip.
- Updated to Unity v2017.1.1.
- Large internal code refactoring.
- Removed Linux rendering workarounds.
- Added Cinemachine libraries.
- Updated Steam libraries.
- Updated input libraries (includes updates for native input).
- Updated sound libraries.
- Updated JSON libraries.
- Updated analytics.
- Tweaked Unity performance settings.
- Optimisation.
Element v1.5 'Pulsar' Changes
Game
- Added bonus Supply Crates.
- Added new Supply Drone to pick up Supply Crates.
- Renamed Repair menu to Drone.
- Updated drone targeting to be context sensitive.
- Added Supply Drones and Supply Crates to tutorial.
- Added experimental voice control for Windows 10.
- Updated and simplified HUD messages.
- Updated help text.
- Updated controls text.
- Updated to Unity v5.6.2.
- Updated Steam libraries.
- Updated input libraries (includes updates for native input).
- Updated sound libraries.
- Updated text renderer libraries.
- Updated JSON libraries.
- Updated image effects.
- Updated internal state machine libraries.
- Updated app launcher, scene controllers.
- Updated analytics.
- Fixed Bloom on Metal renderer.
- Removed internal video capture support.
- Updated screenshotter to support ludicrous resolution and cubemaps.
- Refactored player dialog handling.
- Fixed custom occlusion culling to support updated LOD API.
- Optimisation and bugfixes.
Element v1.4 'Nebula' Changes
Element v1.4.2 release notes. Element v1.4.1 release notes. Element v1.4 release notes.
Element v1.3 'Kuiper' Changes
Element v1.3 release notes.
Element v1.2 'Corona' Changes
Element v1.2 release notes.
Element v1.1 'Aurora' Changes
Element v1.1 release notes.
[ 2017-09-06 03:50:49 CET ] [ Original post ]
🎮 Full Controller Support
- Element Linux64 [78.81 M]
Element is a realtime strategy space game for people who don't have time to play realtime strategy space games.
Home no longer provides a means to survive.
A fight for resources to escape our system has begun.
The future lies beyond…
Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay.
Element is for lovers of beautifully crafted, original looking games. It is for people who are into space and strategy games but don't have hours of time to invest. It's also for gamers who enjoy launching missiles and blowing things up :)
You are escaping a decaying solar system. You must visit each planet, mine enough element, and defeat the enemy to progress to the outer planets and beyond.
Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air, water, and fire.
Notes:
Our preferred control method is currently a game controller. Element supports keyboard, mouse, keyboard and mouse, and a game controller. Community feedback will help us to refine our game controller scheme and device support. Game controllers should be attached before launching the game. Additionally, some game controller device buttons will toggle a free-flying camera mode.
The game speed can be adjusted using the -/+ keys while playing to super-slomo and accelerate time. Use '0' to reset to normal speed. The energy button also acts as an in-game pause button.
Currently Element starts with a screen settings dialog to select your desired resolution and window mode - in a future update these will become options inside the game. On a Mac these settings can be optionally hidden from the dialog itself. To show them again hold Alt/Option when launching the game via Steam. Big Picture mode is fully supported on Mac when the screen settings dialog is hidden. The game requires a vertical resolution of at least 640px.
Linux support for Element Early Access is considered experimental. Community feedback will help us to further refine the system requirements.
- OS: Ubuntu 12.04+ or later (64bit)
- Processor: Intel/AMD with SSE2 supportMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Shader model 4.0+
- Storage: 150 MB available spaceAdditional Notes: Minimum vertical resolution 640px. 720p+ recommended.
- Processor: 2 GHz or faster processor
[ 6132 ]
[ 2625 ]