*originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects on the game, and when hardships arise, it can be difficult to know what is and isn't appropriate to share with our players. In short, we don't like making excuses for ourselves, but sometimes, well, life happens. So where have we been? Over this past year, Michael has been nose-to-the-grindstone working through his final year of college; as for myself, between a cross-country relocation and two hospitalizations (don't worry, I'm okay!), things are just now settling into a consistent rhythm. We know that some of you have been worried, but I'd like to confirm for you all that Flamberge is ABSOLUTELY still in development. Progress this year has admittedly been slower than anticipated, but we can't wait to share the things soon to come. Thanks to all of the support you have given us, this game is shaping up to be something truly special. A few notes on how we update our game, for those who are new to our community: - We only push updates that have been thoroughly tested. The last thing we want to do is break the game for our early access players, so rather than adding individual features, we push out "chunks" of the game that can be played in their entirety. Of course, we also understand the value of community playtesting, and are always appreciative of notes and bug reports that are sent our way. - Our updates take time, but they are always BIG. Each major update we've pushed so far has doubled the content of the game; while we don't anticipate continuing on that exponential path, when an update arrives, you can certainly expect something worth playing. -We love your feedback! If something about the game rubs you the wrong way, we want to hear about it (though we do appreciate compliments, too! <3). While we do have a certain vision for the game, fun and accessibility will always be THE top priority for us. Please let us know what we can do to improve the experience for you. We have been thrilled to see that, despite our absence in online presence, our wonderful community has such a dedicated interest in Flamberge. We would like to thank you from the bottom of our hearts; when we first set out to create this game, we never anticipated such kindness and enthusiasm from players across the globe. I will be going through all of your discussion posts in the next week or so to answer any specific questions you may have. Please feel free to sound off in the comments below! All the best, -Ben
*originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects on the game, and when hardships arise, it can be difficult to know what is and isn't appropriate to share with our players. In short, we don't like making excuses for ourselves, but sometimes, well, life happens. So where have we been? Over this past year, Michael has been nose-to-the-grindstone working through his final year of college; as for myself, between a cross-country relocation and two hospitalizations (don't worry, I'm okay!), things are just now settling into a consistent rhythm. We know that some of you have been worried, but I'd like to confirm for you all that Flamberge is ABSOLUTELY still in development. Progress this year has admittedly been slower than anticipated, but we can't wait to share the things soon to come. Thanks to all of the support you have given us, this game is shaping up to be something truly special. A few notes on how we update our game, for those who are new to our community: - We only push updates that have been thoroughly tested. The last thing we want to do is break the game for our early access players, so rather than adding individual features, we push out "chunks" of the game that can be played in their entirety. Of course, we also understand the value of community playtesting, and are always appreciative of notes and bug reports that are sent our way. - Our updates take time, but they are always BIG. Each major update we've pushed so far has doubled the content of the game; while we don't anticipate continuing on that exponential path, when an update arrives, you can certainly expect something worth playing. -We love your feedback! If something about the game rubs you the wrong way, we want to hear about it (though we do appreciate compliments, too! <3). While we do have a certain vision for the game, fun and accessibility will always be THE top priority for us. Please let us know what we can do to improve the experience for you. We have been thrilled to see that, despite our absence in online presence, our wonderful community has such a dedicated interest in Flamberge. We would like to thank you from the bottom of our hearts; when we first set out to create this game, we never anticipated such kindness and enthusiasm from players across the globe. I will be going through all of your discussion posts in the next week or so to answer any specific questions you may have. Please feel free to sound off in the comments below! All the best, -Ben
Flamberge
Hydezeke
Hydezeke
2015-03-25
Strategy RPG Singleplayer Multiplayer EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
Mostly Positive
(113 reviews)
http://www.hydezeke.com
https://store.steampowered.com/app/355420 
The Game includes VR Support
Flamberge Linux 32 [437.63 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.
- OS: Ubuntu 10.10
- Processor: Intel Pentium IV @ 2 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB graphics or higher
- Storage: 500 MB available space
- OS: Ubuntu 10.10
- Processor: Intel Core i5 @ 2.5 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel 4600 HD+ or higher
- Storage: 500 MB available space
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