At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.
It's time, everyone. Chapter 3 is officially live! We've got tons of revamped features coming your way. Michael's detailed the scope of the update below; read on to learn about our latest build from the man himself.
~Ben---------------------------------------------------------------------------------------------------------------------------
[i]Hey all! Michael here. I'm proud to present our newest version of Flamberge! Thanks for the wait- we're back in business!
~msb[/i]
This update contains a new, smaller chapter, but is mainly a giant overhaul to the UI and presentation of the game. Future updates will contain much more content than this one; we recommend playing the game from the beginning to experience all of the cool new stuff.
[u]
Content
[/u]- One new chapter of mainly story-focused content.
- Minor changes to chapter one.
- Totem powers, new abilities that can be unlocked after finishing chapter one. There are 7 available in the current version.
[list] - These are unlocked by spending skill points, which are earned after each battle.
[u]Presentation/User Interface[/u]
- Entirely new title menu.
- New cinematic intro when starting a new game.
- New settings menu allows toggling of various features, setting of resolution and audio levels.
[list] - Yes, this means the Unity dialogue on startup is goooone.
[u]Gameplay[/u]
- New controls in peaceful areas
[list] - Pathfinding was creating problems, so peaceful areas just use directional movement now.
[list]
[u]Feedback Menu[/u]
A feedback menu is available from the system menu (ESC). It can be opened pretty much anywhere in the game. I’d like to get people’s thoughts in the moment of using a feature/playing a level. Does the new totem menu feel unwieldy? Was a level fun, but you know just the thing that would improve it? Let me know! You can send a message directly from the menu, without ever tabbing out of the game.[u]Analytics[/u]
Starting now, I’m focusing very hard on making sure the battle progression in Flamberge makes sense and has a proper difficulty curve. As I start making content for chapter four, I’d like to keep revisiting and reworking the battles for chapters one through three.In order to help improve these earlier levels, Flamberge will send me small amounts of battle performance data. This can be turned off in the new settings menu. This data will contain no identifying information. What I receive on my end looks kinda like this:
“Victory: Nochwood – Red Score: 80, Gold Score: 50, Blue Score: 77 – Hommel Death (217,48) (Turn 6) – Vulnerary Used (400, 250) (Turn 7) – Party: Logan, Hommel, Arberine”
“Defeat: Hilt – Hommel Death (155, 55) (Turn 3) – Logan Death (188, 33) (Turn 3) – Arberine Death (222,15) (Turn 4)”
[u]Features I’m working on:[/u]
In the interest of time, I opted not to add some of these features to the current build. They’re well within the works, so expect them soon.- Visions. These will be optional side quests involving other characters who are not in your party.
[list] - Regular side-quests are still being planned.
- The vision menu will also allow players to replay battles (this feature will take a lot longer to set up, though).
[u]Long-haul content/features I’ve started working on:[/u]
- Chapter four. This chapter will be a long arduous journey up into the mountains. I’m still brainstorming what kinds of mechanics will be introduced there, but it’ll probably get pretty interesting.
- Side-content intermittent throughout the current chapters.
- Heavy improvement to current stages/levels.
[list] - Difficulty balancing
- More interesting variation/mechanics (instead of just easy enemies -> harder enemies)
- Beautification
Minimum Setup
- OS: Ubuntu 10.10
- Processor: Intel Pentium IV @ 2 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB graphics or higher
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 10.10
- Processor: Intel Core i5 @ 2.5 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel 4600 HD+ or higher
- Storage: 500 MB available space
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