Spectator mode is finally here! Took a couple of weeks but we hammered it out. There might be a few small bugs here and there, but we will be polishing this baby up aggressively over the next few days. You can now choose to be a spectator in a lobby rather than a player. You can also join a game in progress. This should make it much easier to have parties of more than 4 people, as well as to see games in progress so that you can join in.
Upcoming:
- Custom maps in multiplayer
- New game modes
- Co-op maps
Patch 1.2.0
- In a game lobby you can switch between being a player and a spectator.
- You can now spectate games in progress.
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Patch 1.1.0
- Map editor added.
Patch 1.0.1
- Bug fix: friend lobbies were showing up multiple times in the Find Lobby list.
- Bug fix: Mouse was locked into a small region in some situations on some machines.
- In-game buttons (Barracks, etc) now have a hotkey letter on them. Hotkeys existed before but now they are more easily seen.
- Find Lobby list now has a refresh button.
Spectator mode is finally here! Took a couple of weeks but we hammered it out. There might be a few small bugs here and there, but we will be polishing this baby up aggressively over the next few days. You can now choose to be a spectator in a lobby rather than a player. You can also join a game in progress. This should make it much easier to have parties of more than 4 people, as well as to see games in progress so that you can join in.
Upcoming:
- Custom maps in multiplayer
- New game modes
- Co-op maps
Patch 1.2.0
- In a game lobby you can switch between being a player and a spectator.
- You can now spectate games in progress.
---
Patch 1.1.0
- Map editor added.
Patch 1.0.1
- Bug fix: friend lobbies were showing up multiple times in the Find Lobby list.
- Bug fix: Mouse was locked into a small region in some situations on some machines.
- In-game buttons (Barracks, etc) now have a hotkey letter on them. Hotkeys existed before but now they are more easily seen.
- Find Lobby list now has a refresh button.
Ancient China, 220 AD. China is in disarray and within years the population plummets from 60 million to less than 20 million. Massive war involving millions of men devastates the land. When General Huangfu Song 義真 was asked how he got around the unit caps to build such massive armies, he replied "小馬是世界上最好的開發商" which in the barbarian tongue of English means roughly, "What the %$#^ are unit caps, this is war!"
Forget about micro. Forget about build orders. This war is about one thing. Ridiculous, uncompromising, seething masses of blood hungry warriors massacring each other by the hundreds every second.
There is no unit cap. Control armies of hundreds of thousands, even millions. Send orders to a single unit, or send orders to a million units. Frantically maintain control of your resources across epic sized maps, while constantly building out your fleet of barracks to churn out millions of more units.
I don't know if fast paced, retro arcade style strategy is a thing, but if it is, this is it. 我會看到你在戰場上。
MINIMAL SETUP
Processor: 512 MB DirectX 9.0ccompliant with Shader Model 3.0 or higherMemory: 4 GB RAMStorage: 250 MB available space