DEV UPDATE
It’s been a year since we launched The Black Watchmen and if you read the Almanac, you know that a lot has happened in the last 12 months. For me, it was by far the most exciting year as a puppet master and a game developer. We have launched a second (and soon a third) game, nearly doubled the size of our community and successfully kidnapped one of our players. It has been a thrill ride. As we look forward to the Fall months, there is a lot on the horizon. We are set to release the full version of Ahnayro at the end of September, expand NITE Team 4 and further broaden the universe of The Black Watchmen.
Many of you are eager for the announcement of Season 3, and we don’t blame you! We are excited about the story we want to tell, however before we officially announce the launch date of a new season, we believe we need to improve the core quality of the game and define how we must evolve the ARG experience to the next level. Mother Russia was an opportunity to test all that we had learned over the past year: -The live event was a great experience for both us and the community. While there were many amazing moments (code book, recon, etc…), the one that stands out for me as a puppet master is the final live stream on Twitch. I see a lot of untapped potential in this, and I want us to explore it more. -Mother Russia allowed us to increase the level of role playing content within a mission set with the Msika Archive, an in-depth lore document. We want to test similar deeper lore artifacts and see how we can better balanced it with the puzzle and the ARG components. -Mother Russia had a lot of lore and content to explore, but was a little short on the number of puzzles. I think we could increase the amount of puzzles and their challenge without having any impact on the quality or the cost of the DLC. Therefore, we see three next steps for The Black Watchmen: A dedicated live event hub, a new DLC that you will vote on and a new hint mechanic.
We have been attempting to centralize the live event experience in a core hub for a long time, and the response to the stream at the end of Operation SILVERSPEAR was so positive that we decided to create the Coordination & Operations Management (COM) Division. The COM Division website hub will be open during a live event and will be personalized (using your in-game agent login) for an optimal browser and mobile experience (aka field work). The hub will feature: -Twitch stream and live chat -Collective progression of the event so far -Rewards and achievement you have completed -Time and date in UTC (no more shit i missed it) -Agent participation, which could be organized by class, groups, territory or blood type -Deeper interaction with Dispatch through radar monitoring, interactive maps, strategic deployment, resources management, etc... -Links to Archive documents about the current event -Mobile support to submit field intel (!) PREVIEW: (VERY EARLY!) wireframe of the COM Division hub
We are excited to test this hub in a new live event. We will send a survey to see where your interests lie for this next Special Operation DLC. You will also vote on the theme of the DLC and the mechanics you would like to see us explore. As with Mother Russia, this DLC will include: -5 new missions (with Video Cutscenes) -Around 25 puzzles (+40% over Mother Russia) -A new live event -Cost of 5$ -Target Launch Date - End of October, early November
Finally, we want to provide a large quality of life improvement for the agents playing Season 1 and Season 2. For this, we will introduce the Surveillance and Information Management (SIM) Division. Accessible within the game, it will feature multiple hints broken down by puzzle. The SIM Division is actually relying on curated Intel from agents; integrating hints from the forums thread into the client. Agents who contributed to the hints will be credited. We encourage agents to continue contributing hint in the forums, SIM Division will review this intel and use it to expand our global help system. (!) PREVIEW: (VERY EARLY!) wireframe of the SIM Division
Ahnayro continues to evolve and grow. It has already helped us bring 976 new players to the community in Early Access alone but more impressive; 63% of Ahnayro players bought a copy of The Black Watchmen. By the end of the year, we hope to bring an additional 2000 players to the community. Table 2 is about to be launched and we plan for an official release at the end of September. A special quest line will also be unlockable only by Black Watchmen “Scientist” Class. (!) PREVIEW: Dream fragment from Table 2
We will need your help to determine the future of NITE Team 4. At the moment, we have the funds to deliver a project at the scale of Ahnayro, reaching out to a different audience (hacker experience) and helping us expand The Black Watchmen universe. But we have a larger vision for NITE Team 4. We believe it can span into a much bigger project, something along the lines of The Black Watchmen Season 1. Including advanced mechanics, narrative, voice actors, content and its own original soundtrack. (!) PREVIEW: NT4 Kickstarter Promo We decided to turn to Kickstarter to see if there is interest in a “Hacker Experience” game like NT4. If successful, this will also bring visibility and new players to the Black Watchmen universe. Like in Ahnayro, we also plan to have a NITE Team 4 special quest line unlockable only by Black Watchmen “Cybertech” Class. To be clear: the Kickstarter funding will simply define how far we can push NITE Team 4 in terms of mechanics and content. The Kickstarter for NITE Team 4 will go live in the next two weeks. With your support, we can make this game better!
Now that Mother Russia madness is over, we are back and ready to work! Looking forward to your feedback on NITE Team 4, Ahnayro and The Black Watchmen - Anashel SOURCE Our Steam Game Links - Ahnayro --- The Black Watchmen --- NITE Team 4
[ 2016-09-03 15:00:25 CET ] [ Original post ]
Hi everyone! I would like to take the time to give an update on the current projects at Alice and Smith.
It’s been a year since we launched The Black Watchmen and if you read the Almanac, you know that a lot has happened in the last 12 months. For me, it was by far the most exciting year as a puppet master and a game developer. We have launched a second (and soon a third) game, nearly doubled the size of our community and successfully kidnapped one of our players. It has been a thrill ride. As we look forward to the Fall months, there is a lot on the horizon. We are set to release the full version of Ahnayro at the end of September, expand NITE Team 4 and further broaden the universe of The Black Watchmen.
-- THE BLACK WATCHMEN
Many of you are eager for the announcement of Season 3, and we don’t blame you! We are excited about the story we want to tell, however before we officially announce the launch date of a new season, we believe we need to improve the core quality of the game and define how we must evolve the ARG experience to the next level. Mother Russia was an opportunity to test all that we had learned over the past year: -The live event was a great experience for both us and the community. While there were many amazing moments (code book, recon, etc…), the one that stands out for me as a puppet master is the final live stream on Twitch. I see a lot of untapped potential in this, and I want us to explore it more. -Mother Russia allowed us to increase the level of role playing content within a mission set with the Msika Archive, an in-depth lore document. We want to test similar deeper lore artifacts and see how we can better balanced it with the puzzle and the ARG components. -Mother Russia had a lot of lore and content to explore, but was a little short on the number of puzzles. I think we could increase the amount of puzzles and their challenge without having any impact on the quality or the cost of the DLC. Therefore, we see three next steps for The Black Watchmen: A dedicated live event hub, a new DLC that you will vote on and a new hint mechanic.
1. DEDICATED LIVE EVENT HUB
We have been attempting to centralize the live event experience in a core hub for a long time, and the response to the stream at the end of Operation SILVERSPEAR was so positive that we decided to create the Coordination & Operations Management (COM) Division. The COM Division website hub will be open during a live event and will be personalized (using your in-game agent login) for an optimal browser and mobile experience (aka field work). The hub will feature: -Twitch stream and live chat -Collective progression of the event so far -Rewards and achievement you have completed -Time and date in UTC (no more shit i missed it) -Agent participation, which could be organized by class, groups, territory or blood type -Deeper interaction with Dispatch through radar monitoring, interactive maps, strategic deployment, resources management, etc... -Links to Archive documents about the current event -Mobile support to submit field intel (!) PREVIEW: (VERY EARLY!) wireframe of the COM Division hub
2. NEW DLC
We are excited to test this hub in a new live event. We will send a survey to see where your interests lie for this next Special Operation DLC. You will also vote on the theme of the DLC and the mechanics you would like to see us explore. As with Mother Russia, this DLC will include: -5 new missions (with Video Cutscenes) -Around 25 puzzles (+40% over Mother Russia) -A new live event -Cost of 5$ -Target Launch Date - End of October, early November
3. HINT MECHANIC
Finally, we want to provide a large quality of life improvement for the agents playing Season 1 and Season 2. For this, we will introduce the Surveillance and Information Management (SIM) Division. Accessible within the game, it will feature multiple hints broken down by puzzle. The SIM Division is actually relying on curated Intel from agents; integrating hints from the forums thread into the client. Agents who contributed to the hints will be credited. We encourage agents to continue contributing hint in the forums, SIM Division will review this intel and use it to expand our global help system. (!) PREVIEW: (VERY EARLY!) wireframe of the SIM Division
-- AHNAYRO
Ahnayro continues to evolve and grow. It has already helped us bring 976 new players to the community in Early Access alone but more impressive; 63% of Ahnayro players bought a copy of The Black Watchmen. By the end of the year, we hope to bring an additional 2000 players to the community. Table 2 is about to be launched and we plan for an official release at the end of September. A special quest line will also be unlockable only by Black Watchmen “Scientist” Class. (!) PREVIEW: Dream fragment from Table 2
-- NITE Team 4
We will need your help to determine the future of NITE Team 4. At the moment, we have the funds to deliver a project at the scale of Ahnayro, reaching out to a different audience (hacker experience) and helping us expand The Black Watchmen universe. But we have a larger vision for NITE Team 4. We believe it can span into a much bigger project, something along the lines of The Black Watchmen Season 1. Including advanced mechanics, narrative, voice actors, content and its own original soundtrack. (!) PREVIEW: NT4 Kickstarter Promo We decided to turn to Kickstarter to see if there is interest in a “Hacker Experience” game like NT4. If successful, this will also bring visibility and new players to the Black Watchmen universe. Like in Ahnayro, we also plan to have a NITE Team 4 special quest line unlockable only by Black Watchmen “Cybertech” Class. To be clear: the Kickstarter funding will simply define how far we can push NITE Team 4 in terms of mechanics and content. The Kickstarter for NITE Team 4 will go live in the next two weeks. With your support, we can make this game better!
-- CONCLUSION
Now that Mother Russia madness is over, we are back and ready to work! Looking forward to your feedback on NITE Team 4, Ahnayro and The Black Watchmen - Anashel SOURCE Our Steam Game Links - Ahnayro --- The Black Watchmen --- NITE Team 4
The Black Watchmen
Alice & Smith
Alice & Smith
2015-08-27
RPG MMO Singleplayer Multiplayer Coop
Game News Posts 45
🎹🖱️Keyboard + Mouse
Very Positive
(617 reviews)
http://www.blackwatchmen.com
https://store.steampowered.com/app/349220 
The Game includes VR Support
The Black Watchmen Depot Linux [951.26 M]
The Black Watchmen - Original Soundtrack
The Black Watchmen - Season 2: Enduring Conflict
The Black Watchmen - Mother Russia
The Black Watchmen - Alone in the Dark Web
The Black Watchmen - Whitechapel
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Warning:
This is not your typical game: The Black Watchmen is unlike any other game on Steam. You will have the opportunity to complete tasks unique to PARGs. You must be prepared: There is no virtual world, and you have no in-game avatar. You have an agent name, your wits, and the support of the community, that is all. The game exists in the real world, and many times during missions you will be interacting with real world entities (players, businesses, organizations, etc.).
You will not be able to complete this game alone. Only with the help of the community will you be able to rise through the ranks, and become a veteran agent of The Black Watchmen.
Pricing
You are buying Season 1, which gives you access to:- 25 in-game missions
- 65 puzzles to solve
- 5 hidden missions (unlocked by obtaining “puzzle pieces” or secret answers in-game)
- Community sandbox missions
Season 2 is an optional DLC and includes:
- 30 in-game missions featuring an expanded narrative
- 82 puzzles to solve
- 5 new hidden missions
The World of The Black Watchmen
The Black Watchmen are a paramilitary group dedicated to protecting the public from dangerous phenomena beyond human understanding: ritualistic murder, occult secret societies, and paranormal activity, to name but a few.
As a global organization, The Black Watchmen offer a wide range of skills and services for covert missions anywhere in the world, on behalf of any group, corporation or government that can afford them. Often called in as a last resort, The Black Watchmen pride themselves on their discretion, strength and efficiency.
To maintain objectivity in the field, you, as an agent, are never informed of the identity of the client. You are given only mission parameters and told how to distinguish friend from foe, but the lines are often blurred…
Gameplay Overview
A traditional video game has clear parameters - it is played on a screen, within a virtual world, and exists solely within that space. A PARG (Permanent Alternate Reality Game), like The Black Watchmen, uses the real world as its game world, blurring the lines between fiction and reality, turning everyday interactions into game mechanics.
Gameplay Features
- Gameplay: Different missions require different skill-sets.
- Crack ancient codes and investigate bizarre occurrences
- Join a squadron of soldiers raiding a rupture site
- Hack through the virtual defenses of your enemies
- Research an occult group and uncover hidden connections
- Crack ancient codes and investigate bizarre occurrences
- All Around You: The game is played using coded websites, wikis and real world references.
- Mission Hub: An interface that acts as a hub for information, mission briefings, puzzles, and more.
- Agent Map: See the locations of your fellow agents around the world, and keep an eye out for potential location-based missions.
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 500 MB available spaceAdditional Notes: Screen resolution 1280x720
- Storage: 500 MB available spaceAdditional Notes: Screen resolution 1280x720
- Memory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: Screen resolution 1920x1080
- Storage: 1 GB available spaceAdditional Notes: Screen resolution 1920x1080
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