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Update on Multiplayer


Hey everyone! As you know we've been working hard on multiplayer implementation and so we wanted to give you an update as to where we are in that regard and what some of the next steps are going to look like!

In-Game Chat System



One of the first aspects of multiplayer we implemented was an in-game chat system. We felt important to be able to communicate with other players so we've added a nice little chatbox. It even gives you your own unique text color!

Friends List and Inviting



Of course, to chat with friends you're going to want to invite them. So we've implemented the ability to see your friends list and invite players to your game.

Other Players



Say hello to the ghost pirate. Don't worry, we're just using him as a fun placeholder to test other player's characters in the world. You will have a fully formed pirate body when it's all said and done! Currently we have it to where you can see other players moving around in the world. You can also see other player's boats and ride them. This was a big milestone for us to hit and while we've still got a lot of kinks to work out, it's coming along well.

An Overview of the Networking System


Salt is making use Steam’s API in order to provide networking functionality. This make it easy to connect and play together with your Steam friends. Steam’s API provides the ability to send simple messages between two Steam clients. We have to write systems within Salt to use this messaging ability in an organized and efficient way that will result in a multiplayer experience within the game. We have now got a lot of these systems written and mostly working. Bug fixes and efficiency tweaks with them are still common at this point in the development. After these systems are written and in place, the next step is to write code to use these systems to sync the worlds of players playing together. The goal is to provide a seamless multiplayer experience while sending as little data between computers as possible. Everything that syncs across the network must be told when and how to do so. This includes things like the positions of players and boats, what animation to play for a character, the health of an enemy, time of day, ocean waves, etc. Salt is going to use a server/client model. The player who invites other players into their group is the server host. All players must wait on them to join a game. Once the host joins a game, all other players can then choose any of their created games play as long as it uses the same world seed as the game that the host just entered. You can also choose to create a new game with the correct world seed if you want. All player’s progress is stored locally and not on the host’s computer. This means that you can play single player or multiplayer interchangeably as you desire in any of your games. It will still be a bit before these changes are put out there for testing, but we will keeping you updated throughout the process. The next steps are more polishes and bug fixes on the networking systems, and work on syncing more and more things in the world such as enemies, items, and player animations. Also any multiplayer related UIs will need to be created or polished.


[ 2017-01-27 19:27:45 CET ] [ Original post ]

Salt
Lavaboots Studios Developer
Lavaboots Studios Publisher
2018-02-06 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (1941 reviews)
The Game includes VR Support
Public Linux Depots:
  • Salt Linux [475.5 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Salt is a game about the journey, not the destination. Set sail across an infinite, procedurally generated world hunting down pirate captains, fighting bosses and other creatures, completing quests, upgrading and decorating your ships, hunting and fishing for food, looting or crafting hundreds of items and resources, and discovering mysterious places and secrets throughout the world.

Current Features

  • Complete Freedom - Pick a direction and go. Whether it's fighting, exploring, questing, hunting, or crafting, the choice is yours to experience the world the way you want.
  • Procedurally-generated World - The world is limitless. Set sail on the ocean and explore an infinite amount of islands.
  • Chart Your Adventure - Use in the in-game map to chart the islands you come across and make note of rare loot or places you discover!
  • Adventure and Quests - Take on dangerous quests filled with bosses and secrets to earn rare loot and uncover lore.
  • Customize your Ship - Discover huge ships and decorate them to make them your home at sea.
  • Gear Up - RPG-style loot system with item rarities and a large array of weapons, armor, and mysterious items.
  • Battle your Enemies - Fight pirates, bosses, and other enemies using a wide array of weapons.
  • Hunting and Fishing - Hunt wildlife and fish the open seas for food and other resources.
  • Discover Hidden Mysteries - Explore strange and mysterious places throughout the world.
  • Seed based world generation - Start with a default seed to share your discoveries with the community. Everyone using the same seeds will be in identical worlds.
  • Minimal Hand-holding - Discover the world on your own and experience raw adventure.

GAMEBILLET

[ 6107 ]

12.27$ (18%)
20.72$ (17%)
12.72$ (15%)
18.67$ (15%)
24.87$ (17%)
17.79$ (11%)
8.89$ (11%)
4.66$ (84%)
4.12$ (17%)
24.89$ (17%)
24.87$ (17%)
3.19$ (47%)
12.59$ (16%)
5.77$ (17%)
4.44$ (11%)
5.73$ (18%)
9.95$ (75%)
8.39$ (16%)
16.79$ (16%)
50.39$ (16%)
6.60$ (17%)
33.19$ (17%)
11.50$ (54%)
12.71$ (15%)
43.94$ (12%)
16.97$ (15%)
17.79$ (11%)
16.96$ (15%)
46.95$ (33%)
10.67$ (11%)
GAMERSGATE

[ 1018 ]

0.64$ (87%)
1.28$ (91%)
11.24$ (55%)
1.91$ (87%)
9.0$ (70%)
8.49$ (32%)
0.54$ (91%)
1.06$ (79%)
0.85$ (91%)
0.51$ (87%)
4.39$ (45%)
0.89$ (87%)
12.75$ (74%)
3.0$ (85%)
6.38$ (57%)
11.69$ (10%)
0.85$ (91%)
1.45$ (79%)
5.09$ (49%)
8.49$ (58%)
7.92$ (74%)
9.55$ (36%)
20.24$ (33%)
2.1$ (79%)
0.85$ (91%)
17.32$ (51%)
12.59$ (10%)
1.91$ (87%)
0.64$ (87%)
5.31$ (79%)

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