Hey everyone!
Today we have released Salt out of early access! Again we want to thank everyone for your support and feedback throughout the early access process. We will still be supporting the game with bug fixes, balance changes, and other changes.
We have also recently pushed some new updates live. You can read the patch notes below for that update.
Again, thanks to everyone for your support and we hope you have a fun adventure in Salt!
Patch Notes - Update 2.0.0b17
- You can now scroll the map with WASD. - The equipment set UI is no longer visible when trading. - Dragged icons now render in front of the hot-bar when it is set to always show. - increased transparency of collection particles. - The chat window now fades out after a time of not receiving messages. - Deer can no longer bump into other deer. - Updated description on the guardian core. - Moved the arrow count UI so that it doesn't overlap with the multiplayer icon. - Changed offhand bobbing animation. - You can now use any red lure in the crafting recipe for the pink lure. - Removed collider in the hole in the back of ships with the maiden model so you can shoot cannons through them. - Added craft-able compass stand. - Added craft-able healing arrows for use in multiplayer. - Added a collider to The Blacksmith's forge. - Added an icon in item descriptions to indicate if the item has an associated visual when equipped. - Added an option to turn off help notifications. - Added editable macros that you can create to quickly say things in chat, as well as some default macros to do social gestures. - Added an option to change your skin color in the avatar view. - Added ability to change the sort behavior (page vs whole inventory) in the sort UI itself. - Added option to reverse sorting order. - Added help entry for equipment sets. - Added music for Grent.
[ 2018-02-06 14:19:57 CET ] [ Original post ]
Hey everyone!
Today we have released Salt out of early access! Again we want to thank everyone for your support and feedback throughout the early access process. As a small team, it's been a large game to work on and while there's more we would have liked to do, we have completed our original roadmap of the game and will still be supporting the game with bug fixes and balancing changes.
We have also recently pushed some new updates live. You can read the patch notes below for that update.
Again, thanks to everyone for your support and we hope you have a fun adventure in Salt!
Patch Notes - Update 2.0.0b17
- You can now scroll the map with WASD. - The equipment set UI is no longer visible when trading. - Dragged icons now render in front of the hot-bar when it is set to always show. - increased transparency of collection particles. - The chat window now fades out after a time of not receiving messages. - Deer can no longer bump into other deer. - Updated description on the guardian core. - Moved the arrow count UI so that it doesn't overlap with the multiplayer icon. - Changed offhand bobbing animation. - You can now use any red lure in the crafting recipe for the pink lure. - Removed collider in the hole in the back of ships with the maiden model so you can shoot cannons through them. - Added craft-able compass stand. - Added craft-able healing arrows for use in multiplayer. - Added a collider to The Blacksmith's forge. - Added an icon in item descriptions to indicate if the item has an associated visual when equipped. - Added an option to turn off help notifications. - Added editable macros that you can create to quickly say things in chat, as well as some default macros to do social gestures. - Added an option to change your skin color in the avatar view. - Added ability to change the sort behavior (page vs whole inventory) in the sort UI itself. - Added option to reverse sorting order. - Added help entry for equipment sets. - Added music for Grent.
[ 2018-02-06 14:19:57 CET ] [ Original post ]
🕹️ Partial Controller Support
- Salt Linux [475.5 M]
Current Features
- Complete Freedom - Pick a direction and go. Whether it's fighting, exploring, questing, hunting, or crafting, the choice is yours to experience the world the way you want.
- Procedurally-generated World - The world is limitless. Set sail on the ocean and explore an infinite amount of islands.
- Chart Your Adventure - Use in the in-game map to chart the islands you come across and make note of rare loot or places you discover!
- Adventure and Quests - Take on dangerous quests filled with bosses and secrets to earn rare loot and uncover lore.
- Customize your Ship - Discover huge ships and decorate them to make them your home at sea.
- Gear Up - RPG-style loot system with item rarities and a large array of weapons, armor, and mysterious items.
- Battle your Enemies - Fight pirates, bosses, and other enemies using a wide array of weapons.
- Hunting and Fishing - Hunt wildlife and fish the open seas for food and other resources.
- Discover Hidden Mysteries - Explore strange and mysterious places throughout the world.
- Seed based world generation - Start with a default seed to share your discoveries with the community. Everyone using the same seeds will be in identical worlds.
- Minimal Hand-holding - Discover the world on your own and experience raw adventure.
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