Originally, TRISTOY was planned to be a visual novel. What may seem irritating at first, becomes more apparent if we follow the story of the story.
Like said above, the idea was to create a visual novel, where player choices matter and influence the way of the story. So over time, we realized, that creating a complex and branching story is not an easy task. (TRISTOY has around 20k words of dialogue which are all connected!)
So our goal was really to get away from the linear and (somewhat boring) storytelling, where there is a simple (This text follows this text) way of story. So we really wanted to make this more interesting by giving the players the power to choose what they wanted to say or how they wanted to behave. (Which is heavily influenced by the awesome classic pen & paper games where characters “play” their role like they want, which is “Role Play” in its purest form.)
Following that lead, it became clear, that we needed to develop our own tools, to make it possible to have complex branching dialogues between characters (And between the players!) where there are possibilities of checking what has happened before.
So we set out and created our most valuable in-house dialogue editor, the Dialogue-Master:
In the screenshot, you can see a part of the dialogue between both characters and the imprisoned princess Kaya. The blue lines belong to the magician Stayn, the orange ones to Prince Freedan. Purple ones are those of Princess Kaya. It’s up to the characters, if they help her or kill her.
After we had developed the dialogue master, we were happy that we could easily develop complex dialogues, which are tightly integrated with the game. So that’s the story of the story of TRISTOY, full of bizarre characters, tough choices and, well, friendship.
Originally, TRISTOY was planned to be a visual novel. What may seem irritating at first, becomes more apparent if we follow the story of the story.
Like said above, the idea was to create a visual novel, where player choices matter and influence the way of the story. So over time, we realized, that creating a complex and branching story is not an easy task. (TRISTOY has around 20k words of dialogue which are all connected!)
So our goal was really to get away from the linear and (somewhat boring) storytelling, where there is a simple (This text follows this text) way of story. So we really wanted to make this more interesting by giving the players the power to choose what they wanted to say or how they wanted to behave. (Which is heavily influenced by the awesome classic pen & paper games where characters play their role like they want, which is Role Play in its purest form.)
Following that lead, it became clear, that we needed to develop our own tools, to make it possible to have complex branching dialogues between characters (And between the players!) where there are possibilities of checking what has happened before.
So we set out and created our most valuable in-house dialogue editor, the Dialogue-Master:
In the screenshot, you can see a part of the dialogue between both characters and the imprisoned princess Kaya. The blue lines belong to the magician Stayn, the orange ones to Prince Freedan. Purple ones are those of Princess Kaya. Its up to the characters, if they help her or kill her.
After we had developed the dialogue master, we were happy that we could easily develop complex dialogues, which are tightly integrated with the game. So thats the story of the story of TRISTOY, full of bizarre characters, tough choices and, well, friendship.
TRISTOY
Uniworlds Game Studios
Merge Games
2015-01-15
Action Indie Adventure Coop
Game News Posts 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(58 reviews)
http://www.tristoy.com
https://store.steampowered.com/app/303260 
The Game includes VR Support
TRISTOY Linux Depot [1.73 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
TRISTOY is a story-driven 2D co-op platformer designed from the ground up exclusively for two player co-operative gaming enjoyment!
Set in Tristoy, an ancient fortress in the middle of the Sea of Shards you play together as Prince Freedan and the Wizard Stayn. You and a friend are forced to team up to try and escape the dungeon and defeat a common enemy, the Witch Ink.
Explore dungeons filled with traps and monsters - puzzle, jump and fight your way out as you attempt to escape from Tristoy. Designed to be played together on one screen, Tristoy’s engrossing non-linear story features multiple endings and requires you to work together, testing your friendship and forcing you to confront moral dilemmas and make some hard choices.
Developed by German studio Uniworlds Game Studios, the game features a dynamic split screen, which moves, rotates and seamlessly joins back together, keeping you locked in the action. Play with a keyboard, controller or use your smartphone to control the game with the companion app.
Grab a friend and try to escape from the dungeons of TRISTOY in this story-driven co-op platformer. Play locally or over Steam. Meaningful choices and deadly consequences are waiting for you!
Key features
- The ultimate couch multiplayer game for two
- Metroidvania style story driven 2D platformer
- Play locally or via Steam (giftable copy included - This will be available in your inventory)
- An epic co-op game (for 2 players only)
- Designed to be played together on one screen but can also be played via online co-op
- Dynamic split screen that moves, rotates and joins together
- Deep character play through individual story and dialogue choices
- Engrossing non-linear story with multiple endings
- Unique cooperative puzzles and quests
- Numerous types of enemies, puzzles, quests and additional unlockable content
- Full controller support or use your Smartphone as a controller using the developers own technology UNIPLAY (Android and iOS App available)
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GT 4XX Series and above
- Storage: 2 GB available space
- Processor: Intel core i5 and aboveMemory: 4 GB RAM
- Memory: 4 GB RAM
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