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Name | Jump Tanks | |
Developer | Mechanical Butterfly Studios | |
Publisher | Mechanical Butterfly Studios | | |
Tags | Action Indie Multiplayer Early Access | | |
Release | 2016-03-08 | |
Steam | € £ $ / % |
News | 9 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/296810  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Jump Tanks Linux [1.85 G]
|
DLC | Jump Tanks Original Soundtrack
Jump Tanks Digital Artbook
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (0)
Update 1 Released! |
Build ID: EA.002.02
FIXED:
- Bug where bullets are always stopped by a shield even when raised.
- The navigation arrows on the part equip screen are now actually buttons.
- Abrupt cut-off for the turret death and health pod collect SFX.
- Bug where destructible VFX would eventually stop playing.
CHANGED:
- Mega Missile: missile range decreased.
- Photon Shotgun: bullet range increased and added vertical spread to shot.
- Shock Rocket: rocket range decreased; aiming is now free, without assist.
IMPROVED:
- Removed some debug logging and rendering code. This is good for performance, but the improvements may not be noticeable yet.
- FPS and ping only display during a match.
- Position and text color of the HELP button on the tab screen.
- Garage music always plays in the garage, even when connected to a match.
- Changed mixed damage color from green to white.
- Lighting update for Jo-kamachi - Night.
- Muzzle flash improvements.
- Crunched normal maps for increased performance and reduced load times.
NEW:
- Added mouse-over and click SFX to the battalion menu.
- Added SFX to the startup screen PROCEED button.
|
[ 2016-03-12 06:55:04 CET ] [ Original post ] |
Update 1 Released! |
Build ID: EA.002.02
FIXED:
- Bug where bullets are always stopped by a shield even when raised.
- The navigation arrows on the part equip screen are now actually buttons.
- Abrupt cut-off for the turret death and health pod collect SFX.
- Bug where destructible VFX would eventually stop playing.
CHANGED:
- Mega Missile: missile range decreased.
- Photon Shotgun: bullet range increased and added vertical spread to shot.
- Shock Rocket: rocket range decreased; aiming is now free, without assist.
IMPROVED:
- Removed some debug logging and rendering code. This is good for performance, but the improvements may not be noticeable yet.
- FPS and ping only display during a match.
- Position and text color of the HELP button on the tab screen.
- Garage music always plays in the garage, even when connected to a match.
- Changed mixed damage color from green to white.
- Lighting update for Jo-kamachi - Night.
- Muzzle flash improvements.
- Crunched normal maps for increased performance and reduced load times.
NEW:
- Added mouse-over and click SFX to the battalion menu.
- Added SFX to the startup screen PROCEED button.
|
[ 2016-03-12 06:55:04 CET ] [ Original post ] |