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Name

 Jump Tanks 

 

Developer

 Mechanical Butterfly Studios 

 

Publisher

 Mechanical Butterfly Studios 

 

Tags

 Action 

 Indie 

 

Multiplayer 

 

 Early Access 

Release

 2016-03-08 

 

Steam

 € £ $ / % 

 

News

 9 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/296810 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Jump Tanks Linux [1.85 G] 


DLC

 Jump Tanks Original Soundtrack 


 Jump Tanks Digital Artbook 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




Update 1 Released!

Build ID: EA.002.02

FIXED:


  • Bug where bullets are always stopped by a shield even when raised.
  • The navigation arrows on the part equip screen are now actually buttons.
  • Abrupt cut-off for the turret death and health pod collect SFX.
  • Bug where destructible VFX would eventually stop playing.


CHANGED:

  • Mega Missile: missile range decreased.
  • Photon Shotgun: bullet range increased and added vertical spread to shot.
  • Shock Rocket: rocket range decreased; aiming is now free, without assist.


IMPROVED:

  • Removed some debug logging and rendering code. This is good for performance, but the improvements may not be noticeable yet.
  • FPS and ping only display during a match.
  • Position and text color of the HELP button on the tab screen.
  • Garage music always plays in the garage, even when connected to a match.
  • Changed mixed damage color from green to white.
  • Lighting update for Jo-kamachi - Night.
  • Muzzle flash improvements.
  • Crunched normal maps for increased performance and reduced load times.


NEW:

  • Added mouse-over and click SFX to the battalion menu.
  • Added SFX to the startup screen PROCEED button.


[ 2016-03-12 06:55:04 CET ] [ Original post ]

Update 1 Released!

Build ID: EA.002.02

FIXED:


  • Bug where bullets are always stopped by a shield even when raised.
  • The navigation arrows on the part equip screen are now actually buttons.
  • Abrupt cut-off for the turret death and health pod collect SFX.
  • Bug where destructible VFX would eventually stop playing.


CHANGED:

  • Mega Missile: missile range decreased.
  • Photon Shotgun: bullet range increased and added vertical spread to shot.
  • Shock Rocket: rocket range decreased; aiming is now free, without assist.


IMPROVED:

  • Removed some debug logging and rendering code. This is good for performance, but the improvements may not be noticeable yet.
  • FPS and ping only display during a match.
  • Position and text color of the HELP button on the tab screen.
  • Garage music always plays in the garage, even when connected to a match.
  • Changed mixed damage color from green to white.
  • Lighting update for Jo-kamachi - Night.
  • Muzzle flash improvements.
  • Crunched normal maps for increased performance and reduced load times.


NEW:

  • Added mouse-over and click SFX to the battalion menu.
  • Added SFX to the startup screen PROCEED button.


[ 2016-03-12 06:55:04 CET ] [ Original post ]