We have started work on AI improvements in this patch and will be working on further AI improvements over the next couple patches. For this build we worked on making the AI bots a bit more competitive, included in the patch are the following. Patch 0.0.8.1 Notes: -All new AI Configurations -Improved aiming for AI -AI will now only fire at a target when it has a shot -AI will now lose target if they lose LOS -AI now will switch weapon groups correctly and make use of all of their weapons -AI will now try a suicide run if they run out of ammo and there is no repair bay -AI will now try to navigate around players and other AI to avoid getting stuck on someone -AI will now only go to capture pad if no one is on it -Other misc tweaks to AI combat behavior -Tweaks to Canyon Assault to improve AI on that map -Pacific Station map redesigned -Bug Fix: fixed an issue where you could lose credits when building/editing a mech. -Bug Fix: Abolisher second top mount can now use seeker missile/rockets correctly. -Bug Fix: Fixed a bug where launching with an illegal config in SP would cause issues. -Changes to powerplant energy settings -Changes to jumpjet settings If you have comments or suggestions please feel free to post in the following discussion: http://steamcommunity.com/app/266470/discussions/0/598198173701741165/ To get info on organized community fights join the official game group. http://steamcommunity.com/games/dhmc More info on the State of Development on the games roadmap will be posted soon, we look forward to sharing with you whats coming.
[ 2015-06-11 14:07:13 CET ] [ Original post ]
🕹️ Partial Controller Support
- DH: Mechanized Corps Linux Beta [24.52 M]
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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