On June 18 Max Gaming came to COSI (center of science and Industry) to show off Dark Horizons: Mechanized Corps! COSI is having a exhibition called Game Masters that shows games throughout the years including bios of famous game developers including concept art and game design documents. If you're in central Ohio go check it out! COSI was looking for local game developers to join the exhibition and to get some hands on feedback on the unreleased version of DHMC, we happily agreed.
On site where Jillian (Community manager) and Steve (Designer and programmer), and before they could finish setting up- there was a crowd of people gathering excited to see the game especially after seeing it was a Mech game. Once everything was open it was a consistent stream of people sitting down to try out the latest build. This was a very exciting day for us, as it was the first time anyone outside of the development team that had played and reacted to the game in its new engine.
The players mostly consisted of parents with their children. Lots of the dads nostalgic and commenting on how they havn't played a mech game for a decade. Even though the build is still in alpha, everyone who played it had a great time fighting against our new AI opponents.
There was a lot of people who signed up for a chance to win copies of the game and are ready to jump into action again. Overall it was a fun show and we're glad to get new fans and to people loving the game as much as us.
Stay tuned for more upcoming insight into the next release….
To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions
To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc
[ 2016-06-24 19:33:48 CET ] [ Original post ]
On June 18 Max Gaming came to COSI (center of science and Industry) to show off Dark Horizons: Mechanized Corps! COSI is having a exhibition called Game Masters that shows games throughout the years including bios of famous game developers including concept art and game design documents. If you're in central Ohio go check it out! COSI was looking for local game developers to join the exhibition and to get some hands on feedback on the unreleased version of DHMC, we happily agreed.
On site where Jillian (Community manager) and Steve (Designer and programmer), and before they could finish setting up- there was a crowd of people gathering excited to see the game especially after seeing it was a Mech game. Once everything was open it was a consistent stream of people sitting down to try out the latest build. This was a very exciting day for us, as it was the first time anyone outside of the development team that had played and reacted to the game in its new engine.
The players mostly consisted of parents with their children. Lots of the dads nostalgic and commenting on how they havn't played a mech game for a decade. Even though the build is still in alpha, everyone who played it had a great time fighting against our new AI opponents.
There was a lot of people who signed up for a chance to win copies of the game and are ready to jump into action again. Overall it was a fun show and we're glad to get new fans and to people loving the game as much as us.
Stay tuned for more upcoming insight into the next release.
To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions
To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc
[ 2016-06-24 19:33:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- DH: Mechanized Corps Linux Beta [24.52 M]
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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