As promised in our PAX wrap up post, I bring news of our up coming BETA release!
Two weeks from today, April 10th, we will be pushing up PC/Mac/Linux builds to the Steam beta channel making it available through the BETAS opt in screen. We will provide more instructions the day of release.
Please understand in our efforts to manage the BETA process and make sure we can resolve issues across the three platforms in as efficient manner as possible, this first BETA will have some limited functionality compared to the live Early Access version.
So what can you expect from BETA 1?
We are focusing on ensuring that the new tech works properly across the three platforms. We want to ensure that the game downloads and installs correctly and that the game launches and plays without crashes.
Since this build is a developmental build, it does include some additional debugging, so we expect the frame rate to be a bit slower than it would be otherwise, but we do recognize that we will still need to do some additional optimizations based on the data we collect.
From a gameplay perspective, we are limiting functionality to only a few single player missions. We will not be enabling multi-player for this pass. We also have the first batch of Pilot Training missions to help new players learn about the game and how to control their Mech.
We will also have a new hangar and mech build process for you to play with. Our hope is that the process of building and customizing mechs will be more intuitive and allow us to expand it as we go a long. When the beta is released we hope to have some tutorial videos in place to help understand the new process until we can add ingame help and tutorials.
Again, the primary goal for this BETA is to resolve any platform issues that we run into. Once we get passed any major hurdles, we will roll out additional functionality, such as multi-player.
Stay tuned for more information as we get closer to April 10th!
For more news follow us on twitter @mgtgames (twitter.com/mgtgames)
To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions
To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc
As promised in our PAX wrap up post, I bring news of our up coming BETA release!
Two weeks from today, April 10th, we will be pushing up PC/Mac/Linux builds to the Steam beta channel making it available through the BETAS opt in screen. We will provide more instructions the day of release.
Please understand in our efforts to manage the BETA process and make sure we can resolve issues across the three platforms in as efficient manner as possible, this first BETA will have some limited functionality compared to the live Early Access version.
So what can you expect from BETA 1?
We are focusing on ensuring that the new tech works properly across the three platforms. We want to ensure that the game downloads and installs correctly and that the game launches and plays without crashes.
Since this build is a developmental build, it does include some additional debugging, so we expect the frame rate to be a bit slower than it would be otherwise, but we do recognize that we will still need to do some additional optimizations based on the data we collect.
From a gameplay perspective, we are limiting functionality to only a few single player missions. We will not be enabling multi-player for this pass. We also have the first batch of Pilot Training missions to help new players learn about the game and how to control their Mech.
We will also have a new hangar and mech build process for you to play with. Our hope is that the process of building and customizing mechs will be more intuitive and allow us to expand it as we go a long. When the beta is released we hope to have some tutorial videos in place to help understand the new process until we can add ingame help and tutorials.
Again, the primary goal for this BETA is to resolve any platform issues that we run into. Once we get passed any major hurdles, we will roll out additional functionality, such as multi-player.
Stay tuned for more information as we get closer to April 10th!
For more news follow us on twitter @mgtgames (twitter.com/mgtgames)
To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions
To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc
Dark Horizons: Mechanized Corps
Max Gaming Technologies, LLC
Max Gaming Technologies, LLC
2014-07-22
Action Indie Simulation Singleplayer Multiplayer EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(66 reviews)
http://www.playmech.com
https://store.steampowered.com/app/266470 
The Game includes VR Support
DH: Mechanized Corps Linux Beta [24.52 M]
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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