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Dark Horizons: Mechanized Corps 0.2.0.018 is now available
[ 2024-04-29 18:17:31 CET ] [ Original post ]
New Build 0.2.0.018 is now available on steam for all platforms. Changelog
- Damage score and assists no longer increase when damaging teammates
- Scoreboard should be accurate now
- Game should always end now under skirmish conditions even if someone leaves
- Rapidly clicking on mechs in hangar should no longer cause issues with multiple mechs showing
- Added a 3 second delay on end game coming up to insure all stats are logged before it does
- Observer camera fixes
- Dying while jump jetting should fall back down instead of getting stuck in air now.
- Unverified fix for bots rarely not spawning
- Assault and Heavy tags on chassis selection are now correct
- Added a discord button to main menu
- Lowered the field of view of homing when looking for flares
- Fixed places on sector 7 that had incorrect AI and IK rocks.
- Updated lighting in all of the missions, badlands now has thunder and lightning
- Homing lock now resets as soon as you fire
- Homing rockets and missiles now have an arming delay for the homing so they do not try to curve out of the weapon.
- Homing rockets and missiles will no longer show locking when out of range
- Unverified fix for extra polygons showing in the mech holo health displays in first person
- Fixed holograms to not render the engine housing and engine white (now part of torso)
- Changed green ready to green Not Ready in Lobby to be less confusing.
- Q (cross hair targeting) now picks closest to the cross hair so you don't have to be exactly on top of them anymore as there is a cone around them.
- In lobby changed active squad text to reflect what to do and that your choice is locked in when you click ready.
[ 2024-04-29 18:17:31 CET ] [ Original post ]
Dark Horizons: Mechanized Corps
Max Gaming Technologies, LLC
Developer
Max Gaming Technologies, LLC
Publisher
2014-07-22
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(66 reviews)
The Game includes VR Support
Public Linux Depots:
- DH: Mechanized Corps Linux Beta [24.52 M]
WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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