Dark Horizons: Mechanized Corps 0.2.0.022 is now Available.
[ 2024-08-25 20:06:34 CET ] [ Original post ]
New Build 0.2.0.022 is now available on steam for Windows and Linux. Mac support has been deprecated due to poor performance on arm processors that do not perform well enough with our engine. ChangeLog
- Squads feature is now available (similiar to guilds in an MMO)
- Leaderboards for users are available in pilot profile.
- Squad Leaderboards are available in the Squad page.
- Achievements now have a hover tool tip that tells you the name and description of each.
- Settings now has the ability to choose between FullScreen (Exclusive), borderless full screen window, and window mode
- Settings now has a target framerate slider
- Settings now has a ui scale slider
- Removed bird sounds from test range
- ACs restricted to only 2
- All ACs produce more heat and have a reduced range
- BP points reduced on internals
- Removed hours played and contracts from pilot profile since they are no longer valid.
- configs are now validated on load and illegal mounts are removed.
- Test range now always spawns tanks as enemies (red names)
- Added a close button to the input mapping screen to allow for easier closing.
- Observer camera text now updates when only 1 teammate is left to no longer tell you to press A or D.
- Added some code to hopefully fix the bug where radar dots in cockpit are rotated sometimes. (needs verified since hard to reproduce)
- resized and position weapons display in the cockpit to better fit the area and added a hologram background like the others have
- Fixed a hangar bug where equipping from inventory was reducing by 2
- Fixed a hangar bug where equipping from inventory or removing to inventory when the count is 1 was not updating the text to reflect it.
- Fixed a hangar bug where removing a mount was resulting in the no mount circle missing.
- Fixed a bug where switchblade had a white torso in hologram
- Changed how local respawning is handled to fix a rare bug where you cant respawn when you should be able to sometimes
- Fixed a bug that could cause de-cloak to fail midway
Dark Horizons: Mechanized Corps
Max Gaming Technologies, LLC
Max Gaming Technologies, LLC
2014-07-22
Action Indie Simulation Singleplayer Multiplayer EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(66 reviews)
http://www.playmech.com
https://store.steampowered.com/app/266470 
The Game includes VR Support
DH: Mechanized Corps Linux Beta [24.52 M]
WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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