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Dark Horizons: Mechanized Corps 0.2.0.023 is now Available.

New build 0.2.0.023 is now available. This patch adds a new lightning based weapon called a Disruptor Cannon and a new internal that is an energy shield (converts damage to energy loss til you run out of energy and it fails). The misc tasks and known bugs we had in tracker were also fixed in this patch to prepare for development of the Campaign for the next major patch. Change Log

  • New Weapon Disruptor Cannon is now available.
  • New Internal Energy Shield is now available.
  • Upgraded unity to the latest version of Unity 6. This can provide higher framerates on some systems.
  • MP games now have continue and leave server options on end game screen. Continue will send you back to the lobby if the host uses continue.
  • Default zoom keybinds is now mouse wheel click for hold zoom and Z for toggle zoom. You may have to reset to defaults or manually set up these binds if they are not showing cause you already have a custom keybinds profile.
  • Redid all of the animations for the mechs and fixed several bugs in process including a working land animation now.
  • Fixed the sounds not playing on power up and down.
  • Fixed bug where it would say you had unsaved changes in settings when you did not change anything.
  • You can now invite people to squad by typing in their steam name via a new option in squad panel so you can invite when they are offline.
  • Objective health displays now also update gradually like mechs
  • Fixed a bug where the throttle was not increasing linearly
  • Changed loading from percentage to random text that updates
  • Fixed a bug where level and credits do not update after match if you are client unless you go into hangar
  • Fixed a bug where if you change weapon groups while zoomed in it would not update zoom levels
  • Fixed a bug where client auto center is not smooth
  • If you build a mech with an existing name it would cause weird overwrite issue. it now blocks saving and warns you.
  • Pressing enter after typing in the input field of saving a mech or searching for a user to invite to squad now auto accepts the popup.
  • Fixed a bug where if you didn't have enough credits to edit a mech, but the editing gives you enough it would fail.
  • Fixed a bug where it was taking the wrong amount of credits from you when building a new mech.
  • Updated targeting so Q and E only work on enemies, and new keybinds Shift Q and Shift E only work on teammates
  • Hooked up explosion sfx for all of the projectile explosions, adding variations for a few as well. Also did a pass on 3d sound settings to make the sound falloff better at a distance.
  • Fix for weapon fx showing up in the health holograms in cockpit
  • Fix for radar not removing dead mechs that don't despawn
  • Fix for issue where AI can sometimes rotate in impossible ways
  • Fix for AI turning torso too fast
  • Fixed a big where editing a default did not charge you the correct amount


[ 2024-10-07 17:00:29 CET ] [ Original post ]



Dark Horizons: Mechanized Corps
Max Gaming Technologies, LLC
  • Developer

  • Max Gaming Technologies, LLC
  • Publisher

  • 2014-07-22
  • Release

  • Action Indie Simulation Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (66 reviews)


  • Review Score

  • http://www.playmech.com
  • Website

  • https://store.steampowered.com/app/266470 
  • Steam Store

  • The Game includes VR Support



    DH: Mechanized Corps Linux Beta [24.52 M]

  • Public Linux depots

  • WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

    In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

    Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

    Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

    Currently Implemented Features:

    • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
    • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
    • Play any mission offline versus bots, in instant action mode.
    • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
    • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
    • Faction Wars, persistent online battle.
    • Multiple mission environments, with 6 zones currently available.
    • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
    • Create or join a squad and fight together to take control of various mission zones online.
    • Pilot progression through military ranks that also unlock faction bonuses.
    • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

    NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

    Features that are in development
    • 32 players for online missions.
    • Addition of dozens of new and unique weapons and equipment to configure your mech with.
    • More mechs for each class, providing additional unique configuration options to try out.
    • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
      • Variable spawn points per mission based on which faction has control over that mission online and other factors.
      • Contract missions for mercenaries and faction pilots.
      • Co-op missions with special raid and recon missions.
    • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
    • Additional Game play modes like Siege, Raids, and Arena mode.
    • Addition of new missions through out Early Access.
    • Support for additional platforms (Linux/SteamOS/Mac).
    GAMEBILLET

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    GAMERSGATE

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    17.99$ (40%)
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    1.5$ (92%)
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    18.75$ (62%)
    2.81$ (81%)
    6.8$ (66%)
    8.0$ (60%)
    3.3$ (78%)
    12.15$ (73%)
    15.99$ (20%)
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    19.99$ (20%)
    10.49$ (48%)
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    6.75$ (66%)
    1.5$ (90%)
    1.05$ (85%)
    11.62$ (54%)

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