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Dark Horizons: Mechanized Corps 0.2.0.024 is now Available.
[ 2024-10-25 23:58:57 CET ] [ Original post ]
New build 0.2.0.024 is now available. This is a small patch with some bugs found in 0.2.0.023 as well as some changes to the hangar, UI, camera, and some other changes. We are still working on the campaign in parallel and wanted to push this patch out to fix some issues in the meantime. Full change list below. Change Log
- Upgraded Unity to release build to fix crashing with some video cards.
- Delay when landing is now only if you fall a certain height. This is to fix issues with small falls down hills, etc
- Fix for mechs walking half speed in the spawn areas of octagon map.
- Fix for sometimes seeing snow spawn around mech on test range.
- Quad Juggers Adjustments - Direct Damage increase from 1.5 to 2, Spread decreased from .5 to .125, Overload slightly increased from .4 to .5
- RFX Gatlin Adjustments - Spread decreased from .3 to .1
- Leaving Test Range loads back to the hangar instead of the main menu.
- Weapons that are not explosives no longer play hit fx if you dont hit anything.
- Changed 3rd person cameras
- Added distance display under cross hair
- Updated weapons UI with a new layout and added weapon ranges and removed the "zoom" on the current selected group so it just highlights color only now.
- Added manual key bind firing. Fire Group 1 through Fire Group 5 are now available for binding. This will fire the group without modifying the selected group. Bound by default to Shift+1 through Shift+5. This gives you the ability to use manual firing or selected group firing or both depending on your controller setup.
- DPS and Rate of Fire (previously called Cool down) are now calculated by the game to prevent hand edit issues
- Rate of Fire (previously Cool down) now shows red in the old vs new comparison view in hangar if the rate of fire is higher on the new weapon.
- Stats no longer get remainder chopped off and now display up to 2 digits of float precision.
- Added a third person camera mode that lets you switch between multiple 3rd person cameras. (Default bind Ctrl + Tab)
- Rewrote how damage is stored and sent over the network to fix issues with health updating improperly for you and targets of you.
- Changed a previous AI fix since it caused a new worse bug.
- Test Range has doors again for the wall.
- Removed broken visual fx from ships in the bases on badlands arena.
- various small weapon balancing changes
[ 2024-10-25 23:58:57 CET ] [ Original post ]
Dark Horizons: Mechanized Corps
Max Gaming Technologies, LLC
Developer
Max Gaming Technologies, LLC
Publisher
2014-07-22
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(66 reviews)
The Game includes VR Support
Public Linux Depots:
- DH: Mechanized Corps Linux Beta [24.52 M]
WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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