Dark Horizons: Mechanized Corps 0.2.1.000 has been released!
[ 2024-11-17 20:42:37 CET ] [ Original post ]
Dark Horizons: Mechanized Corps 0.2.1.000 has been released. This small patch addresses some open bugs. The change log is below.
Change Log
- Sky flickering issue on octagon map is fixed.
- Lighting is now blocked from bleeding through in spawn areas on octagon map.
- Fire group 1 now says Fire Group 1 in keybindings menu instead of Set Group 1.
- The holograms now should always be in a default pose instead of the animation they were showing when targeted.
- Targeting and missile lock are now lost when a target goes out of sight for 3 seconds.
- Bots should now stop firing when losing line of sight or losing target.
- Gatlin weapons now are able to fire after you use all your ammo and then refill it.
- End of game board should no longer show duplicate entries.
- Fixed a bug where if you had F3 screen up when end of game happened and it would not let you have your mouse cursor back.
- Fixed the UI scale slider so it zooms in when going above 100% and zooms out in the other direction.
- Fire Group binds can now fire while others are firing. You should however not mix selection group firing and Fire group or they can cancel each other.
- Countermeasures no longer get stuck in a visual reload loop.
- Fixed a bug that was making targeting mechs difficult, specially at a distance.
- Fixes for some various errors we got during testing.
Dark Horizons: Mechanized Corps
Max Gaming Technologies, LLC
Max Gaming Technologies, LLC
2014-07-22
Action Indie Simulation Singleplayer Multiplayer EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(66 reviews)
http://www.playmech.com
https://store.steampowered.com/app/266470 
The Game includes VR Support
DH: Mechanized Corps Linux Beta [24.52 M]
WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive
Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.
Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.
Currently Implemented Features:
- Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
- Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
- Play any mission offline versus bots, in instant action mode.
- Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
- Earn stats for leaderboards and achievement unlocks in a persistent game environment.
- Faction Wars, persistent online battle.
- Multiple mission environments, with 6 zones currently available.
- 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
- Create or join a squad and fight together to take control of various mission zones online.
- Pilot progression through military ranks that also unlock faction bonuses.
- Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).
NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.
Features that are in development
- 32 players for online missions.
- Addition of dozens of new and unique weapons and equipment to configure your mech with.
- More mechs for each class, providing additional unique configuration options to try out.
- Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Contract missions for mercenaries and faction pilots.
- Co-op missions with special raid and recon missions.
- Variable spawn points per mission based on which faction has control over that mission online and other factors.
- Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
- Additional Game play modes like Siege, Raids, and Arena mode.
- Addition of new missions through out Early Access.
- Support for additional platforms (Linux/SteamOS/Mac).
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