[日本語での説明はこちら]
The next update(ver.1.0.1) will include fixes for the following bugs.(Published)
* Inability to progress if "Back to Title" is selected before restarting after failing a level
Thank you for playing and your feedbacks!
I'm happy with most reviewers said they loved TorqueL's game design concept.
Also I understand that you expect a save function to be implemented too.
so I'm looking into How I can implement save method for TorqueL without disrupting original game design.
I'm planning on the following implementation.
Upon reaching a goal, the game will record which chamber is next and the time taken to reach that goal. (There will be only one save file; if save data exists, it will be overwritten.) For example, upon clearing Chamber02, save data will be created allowing the player to continue from Chamber03.
If save data exists when the game is loaded, a goal labeled "Continue" will appear on the left side of the first screen. If that goal is entered, the player will start at the recorded chamber with the recorded time passed.
Once the player reaches the end of the game, the save data will be reset and the Continue goal will disappear. If the game is played again and new save data is created, the Continue goal will reappear.
No save data will be created for the first stage or for certain special stages.
I expect it will take no more than two weeks to implement.
However, the game is basically being developed by one person, so it's possible that an accident or something may cause a delay in implementation.