Clockwork Empires
Gaslamp Games, Inc. Developer
Gaslamp Games, Inc. Publisher
2016-10-26 Release
🎹🖱️Keyboard + Mouse
Mixed
(790 reviews)
The Game includes VR Support
Public Linux Depots:- Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
CLOCKWORK EMPIRES HOTFIX 51B NOW POSTED TO MAIN BRANCHA second hotfix for Beta 51 of Clockwork Empires, Beta 51B, has now been posted to the main and experimental branches on Steam. It fixes a number of issues found in Beta 51. It contains the following changes:
- blueprint design mode will now hide all assignment beacons; regular mode will now turn them back on again
- moved "Clear Terrain" jobs into the building construction job if they are automatically spawned by building construction
- assignment of workcrew to service job should adjust their work schedule appropriately
- optimized code from widget manager which greatly speeds up work crew menu
- balance: reduced sleep time
- balance: adjusted relationship of happiness to work shifts
- balance: adjusted output of stone from surface nodes
- balance: slightly increased nighttime sight radius
- FIXED: "Make stone smelting crucible" now moved over to new multistack system
- FIXED: picking up a multistack from the stockpile now correctly decrements the stockpile counter
- FIXED: more cleanup of phantom objects
- FIXED (OSX): crash on embark screen whenever you generate an ocean biome
- FIXED (OSX): crash in rendAssignmentBeacon handler
- FIXED (OSX): some other misc. crashes
- FIXED: talking to fishperson could freeze colonist (temp. removed this job)
- FIXED: long clothes line required 1 less bricabrac than advertised
- FIXED: tutorial would appear after game start; it no longer does
- FIXED: workers will no longer try to walk to be near their overseer if their overseer is in an underground mine and therefore technically off-map
- FIXED: fence icons
- FIXED: typo in work quality of life description
- FIXED: if you chopped down a burning tree, it would leave a fire in its place forever
- FIXED: mine products display is more readable
- FIXED: "make tin exotic caviar" job for workbenches, removed from ovens
- FIXED: players should not be attacked before they finish the tutorial
- FIXED: "make chemistry workbench" job
- FIXED: Moved brick kilns and iron smelting crucible to multiobject system (should fix build failure)
- FIXED: steel ingots looking for wrong object
- FIXED: Foreign office wasn't displaying building quality correctly
- FIXED: Public House crash
- FIXED: Pulque icon
- FIXED: in certain rare cases items given to player by events would not be set as owned by player
- FIXED: perennial crops would only output harvest once
- FIXED: characters would sometimes not work during the first shift of their workshift
By the way! Did you know we do jolly blogposts, once a week, on Wednesdays? Come check out this week's blogpost:
https://www.gaslampgames.com/2016/05/25/im-really-awfully-glad-im-a-beta/
and make your Wednesdays better, or at least more interesting.
Toodles,
-- Gaslamp Games
[ 2016-05-25 22:22:49 CET ] [ Original post ] Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
Features
- Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
- Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
- Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
- Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
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