Clockwork Empires
Gaslamp Games, Inc. Developer
Gaslamp Games, Inc. Publisher
2016-10-26 Release
🎹🖱️Keyboard + Mouse
Mixed
(788 reviews)
The Game includes VR Support
Public Linux Depots:- Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
CLOCKWORK EMPIRES EXPERIMENTAL BUILD 51D NOW IN STEAM EXPERIMENTAL BRANCHA new experimental build of Clockwork Empires, Beta 51D, has been posted to the experimental branch on Steam. Major changes:
- 51C lockups fixed!
- Military squad weapons are now assigned through their Barracks (additional weapon loadouts can be unlocked by placing weapons lockers in the Barracks)
- Weapons are no longer individually constructed; you can produce a boxed weapons locker and place that in a barracks to equip a squad with a type of weapon
- Combat improved in various, ongoing ways via various fixes/additions to animation logic and combat jobs
- 'basic food' has been replaced by individual recipes
- advanced machines have been added to the game
Consolidated changelog for Beta 51D:
- injured people will use injured walk (this affects combat massively)
- improved aesthetics of REDACTED slightly
- the weapon loadout of a military squad is now controlled by its Barracks; default is pistols
- additional weapon loadouts in Barracks can be enabled by installing new weapons lockers
- civilian hunters no longer conflict with your military's weapon use
- combat AI tweaked slightly so that soldiers will shoot non-fleeing enemies over fleeing enemies more commonly
- "basic food" has been removed and replaced with a small number of 1-food recipes.
- added new barracks gun modules (with placeholder models)
- added more high-tier modules to the game
- updated UI framework for minimized windows
- work shift panel now visible on all buildings (& removed old message code)
- added framework for barracks changes
- added improvements to escape key sequencing (more work to do there)
- FIXED: a bunch of minor tooltip style issues
- FIXED: temporary military chars should no longer be assignable to buildings
- FIXED: small issues w/ tutorial text and grammar
- FIXED: minor fix to naturalism surveying animation
- FIXED: opium being impossible to research
- FIXED: variable walk/run speeds among different entities
- FIXED (51C): lock up after loading games from 51C
- FIXED (51B): smelt brass ingots (and various issues in metalworks recipes)
- FIXED (51C): bricabrac output amount incorrect, took zero time
- FIXED (51B): research_family_tree scripterror
This space at the bottom of the patch notes is available for rent at reasonable prices,
-- Gaslamp Games
[ 2016-06-04 06:38:15 CET ] [ Original post ] Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
Features
- Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
- Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
- Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
- Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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