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A new experimental build of Clockwork Empires, Beta 51D, has been posted to the experimental branch on Steam. Major changes: - 51C lockups fixed! - Military squad weapons are now assigned through their Barracks (additional weapon loadouts can be unlocked by placing weapons lockers in the Barracks) - Weapons are no longer individually constructed; you can produce a boxed weapons locker and place that in a barracks to equip a squad with a type of weapon - Combat improved in various, ongoing ways via various fixes/additions to animation logic and combat jobs - 'basic food' has been replaced by individual recipes - advanced machines have been added to the game Consolidated changelog for Beta 51D: - injured people will use injured walk (this affects combat massively) - improved aesthetics of REDACTED slightly - the weapon loadout of a military squad is now controlled by its Barracks; default is pistols - additional weapon loadouts in Barracks can be enabled by installing new weapons lockers - civilian hunters no longer conflict with your military's weapon use - combat AI tweaked slightly so that soldiers will shoot non-fleeing enemies over fleeing enemies more commonly - "basic food" has been removed and replaced with a small number of 1-food recipes. - added new barracks gun modules (with placeholder models) - added more high-tier modules to the game - updated UI framework for minimized windows - work shift panel now visible on all buildings (& removed old message code) - added framework for barracks changes - added improvements to escape key sequencing (more work to do there) - FIXED: a bunch of minor tooltip style issues - FIXED: temporary military chars should no longer be assignable to buildings - FIXED: small issues w/ tutorial text and grammar - FIXED: minor fix to naturalism surveying animation - FIXED: opium being impossible to research - FIXED: variable walk/run speeds among different entities - FIXED (51C): lock up after loading games from 51C - FIXED (51B): smelt brass ingots (and various issues in metalworks recipes) - FIXED (51C): bricabrac output amount incorrect, took zero time - FIXED (51B): research_family_tree scripterror This space at the bottom of the patch notes is available for rent at reasonable prices, -- Gaslamp Games
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