Clockwork Empires
Gaslamp Games, Inc. Developer
Gaslamp Games, Inc. Publisher
2016-10-26 Release
🎹🖱️Keyboard + Mouse
Mixed
(790 reviews)
The Game includes VR Support
Public Linux Depots:- Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
BETAS 51F THROUGH 51H ARE/WERE ON THE EXPERIMENTAL BRANCHBeta 51F of Clockwork Empires is now available on the experimental branch on Steam. It turns out you probably didn't want it; it kind of crashed a bit.
Beta 51G did nothing to resolve the crashing. The people wept.
Beta 51H should, now, be the beta you want, and is hopefully full of that tangy, zippy, down-home taste that the growing street urchin craves, and also sawdust.
CHANGES:
- added Steam Knights (accessible via Foreign Office, an event arc, and a special experimental loadout)
- added some new Steam Knight animations
- added "On-Shift/Off-Shift" status to the names of idle jobs
- added Grinder module and Grinder recipes
- added # of chairs display to Barbershop
- added some new event arcs
- added "save and exit to main menu", "exit to main menu without saving" buttons
- added ability for events to lock building for special work (& UI to support this)
- rewrote commodity tracking code
- changed commodity filter categories
- did more iteration on UI responsiveness
- added optional code for FYI-style alerts to display images
- increased range on animal_repopulate spawn (so they don't get stuck on the edge of the map)
- traders will send an alert when they leave the Trade Depot
- if a chapel is given a "special project" it will boot out anyone waiting for confession
- balance: reduced incidence of bandit/fishperson attacks
- FIXED: charred meat ownership is set correctly
- FIXED: Distil Rum
- FIXED: various minor scripterrors
- FIXED: various typos in events, descriptions
- FIXED: an altar is now required for colonist to want to Attend Sermon (because it is required to give a sermon)
- FIXED: fishpeople won't hit people with meat anymore
- FIXED: bandits will no longer fire at people while holding bread
- FIXED: bandits_amnesty event error
- FIXED: removing a module will now (immediately) push effects of its removal to parent building
- FIXED: Maize not being usable in vegetable recipes
- FIXED: some jobs that were missing job time data
- FIXED: scripterror dead overseer replacement event
- FIXED: commodity drop will always hide the object at the end of the merge container cycle
- FIXED: alert stubs not registering themselves with event arcs
- FIXED: minor bug when clicking the top pixel of a UI window
- FIXED: crashing introduced in 51F when flattening terrain.
Well, that was a thing,
-- Gaslamp Games
[ 2016-06-19 03:33:18 CET ] [ Original post ] Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
Features
- Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
- Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
- Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
- Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
25.47$ (15%)
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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