Clockwork Empires
Gaslamp Games, Inc. Developer
Gaslamp Games, Inc. Publisher
2016-10-26 Release
🎹🖱️Keyboard + Mouse
Mixed
(790 reviews)
The Game includes VR Support
Public Linux Depots:- Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
BETA 52D NOW ON EXPERIMENTAL BRANCHBeta 52D of Clockwork Empires is now available on the experimental branch on Steam. It primarily exists to fix bugs and add refinements to issues in betas 52B and 52C, which... didn't get announcements posted for them, clearly due to Novorusian saboteurs.
Changelog for 52D:
- added a number of new military techs
- added weekly upkeep notification alert
- farm harvests are now output in stacks rather than individually
- foraging collects stacks rather than single units (as applicable)
- doors can now be properly dismantled
- can now send order to groups of surface nodes to mine just clay or just stone or just sand
- "Chop Tree" job will place output stack into chopper's hands & will return to stockpile if available
- "Mine Surface Node" jobs will place output of up to 3 items in miner's hands & will return to stockpile if available (job time increased to compensate for faster extraction speed)
- new experimental loadout, for funzies
- decreased priority of idling when off-shift
- the population counter now correctly reflects your starting pop in all loadouts
- reduced map size and dealt with The Consequences Of These Actions
- "I have altered the tooltips on population capacity. Pray I don't alter them further."
- balance: starter crops all yield faster harvests (the proportion of crops over time is the same)
- balance: time it takes to chop tree and mine surface node have been changed
- balance: added one MC and one LC character to all loadouts
- balance: max science points for lab now determined by Overseer science skill level
- balance: made some QoL bonus/malus changes
- FIXED: replays not saving work orders for workshops, causing determinism break
- FIXED: save game crash after starting new game, quitting, starting new game again
- FIXED: event arc director point gains
- FIXED: when farms are removed they will be correctly deleted from Offices list
- FIXED (52C): offices operating w/ unmet upkeep
- FIXED (52C): various edge cases involving Upkeep calculations
plus, of course, the new stuff from 52B and 52C that... didn't get posted here.
The Patches Will Continue Until Morale Improves,
-- Gaslamp Games
[ 2016-07-14 01:10:40 CET ] [ Original post ] Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
Features
- Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
- Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
- Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
- Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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