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BETA 54C OF CLOCKWORK EMPIRES NOW ON EXPERIMENTAL BRANCH

Beta 54C of Clockwork Empires has now been posted to the experimental branch on Steam. Amongst other things, this fixes the bug where modules will mysteriously stop working in workshops, which I know has plagued many of you: we finally got a save game where this showed up and were able to puzzle it out. This also includes many fine improvements and bugfixes:

  • construction assignments will always be prioritized over other work assignments
  • scrollbar track clicks are now more useful (sorry track clickers, we never do it, didn't realize what a sorry state that was in)
  • changed more incidences of the term "work crew" to overseer
  • reduced thought icon size so at high populations they're not just basically everywhere.
  • improved nametag code, incorporated alert icons into nametags
  • made interactive objects like rocks and trees have tooltips that are anchored and show up instantly rather than being on the cursor and having a delay. Some new players weren't seeing them at all, so this should improve their visibility.
  • all instances of "work crew" have been changed to "overseer" to make difference between LC/MC chars clearer
  • updated/improved costs of all gun lockers (can now build "Improvised Muskets" in Carpentry Workshop, can build "Ceramic Tripistols" in Ceramics Workshop)
  • you will now be alerted if you build a building with no door
  • naturalist now requires musket locker to hunt
  • added additional safety checks to Rogue Stahlmarkian start
  • hunger emote now more expressive
  • building quality display improved
  • "Rally" command now works (from Barracks ui)
  • "Explore" command now works (from Naturalist ui)
  • Naturalist's Office can now do targeted "Survey" and "Hunt" commands
  • FIXED: increased range of Naturalist survey for minerals job so they wouldn't get stuck in the middle of the map doing nothing
  • FIXED: a number of buildings that displayed the wrong cost in the buildings menu have been fixed
  • FIXED: long-standing issue with wrapped text
  • FIXED: janky scrollbar movement while the game is unpaused
  • FIXED: wacky QoL tooltip offset
  • FIXED: workplace limit display not being reset properly on save/load
  • FIXED: scientists will now only use equipment inside their own laboratory
  • FIXED: added check so traders won't leave and never come back, forever
  • FIXED: Pub did not stock booze until ordered to
  • FIXED: added check for scripterror when bandit group self-deletes
  • FIXED: modules would suddenly stop working until demolished and rebuilt
  • FIXED: crash in stamp area designation mode when an interactive object in the area is deleted (such as, say, setting fire to a mushroom)
  • FIXED: misc other crashes
  • FIXED: discrepancy of carpentry icon in command button vs. module category
  • FIXED: Larch farms would grow orange cubes
As always, please report feedback to us either here on Steam, or via our own forums at http://www.gaslampgames.com where there is also weekly blog reports and pie. Honestly, pie sounds really good right now, -- Gaslamp Games


[ 2016-09-26 21:42:55 CET ] [ Original post ]

Clockwork Empires
Gaslamp Games, Inc. Developer
Gaslamp Games, Inc. Publisher
2016-10-26 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Mixed (789 reviews)
The Game includes VR Support
Public Linux Depots:
  • Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

Features
  • Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
  • Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
  • Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
  • Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.

GAMEBILLET

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16.99$ (15%)
GAMERSGATE

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0.83$ (91%)
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13.99$ (30%)
1.31$ (91%)
1.5$ (92%)
6.25$ (75%)
0.75$ (85%)
15.75$ (55%)
0.56$ (81%)
10.44$ (74%)
33.19$ (17%)
0.56$ (81%)
22.5$ (62%)
0.56$ (81%)
3.19$ (81%)
4.25$ (79%)
5.28$ (74%)
13.49$ (10%)
11.99$ (20%)

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