





BETA 55A HOTFIX NOW ON DEFAULT BRANCH OF CLOCKWORK EMPIRES
[ 2016-10-04 00:19:21 CET ] [ Original post ]
A few small problems have been addressed in Beta 55A via your friend, and mine, the Hotfix. This has been pushed to the default branch, so you should not need to switch to the experimental branch on Steam. Changes:
- added disturbance tooltip
- balance: Bricabrac Prices of certain wall modules have increased in preparation for Things
- FIXED: bandits now make better decisions when placing tents
- FIXED: foreign_relations_correction would correct in wrong direction in certain cases
- FIXED: public house will correct booze count when drinks are used up
- FIXED: a few more bugs with flattening terrain not rebuilding everything correctly
- FIXED: regenerate all height map passability when loading a new game
- FIXED: a bunch of incorrect recipes including Vacuum Chamber
- FIXED: Wine Recipe + Made it available on Mechanical Brewing Vats
- FIXED: bug with emotion values in workshop QoL effects
- FIXED: upkeep display on airship mast
- FIXED: a bunch of typos
- FIXED: spice rack / hanging pots quality
[ 2016-10-04 00:19:21 CET ] [ Original post ]
Clockwork Empires
Gaslamp Games, Inc.
Developer
Gaslamp Games, Inc.
Publisher
2016-10-26
Release
Game News Posts:
27
🎹🖱️Keyboard + Mouse
Mixed
(790 reviews)
The Game includes VR Support
Public Linux Depots:
- Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
Features
Features
- Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
- Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
- Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
- Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
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