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Clockwork Empires
Gaslamp Games, Inc. Developer
Gaslamp Games, Inc. Publisher
2016-10-26 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Mixed (790 reviews)
The Game includes VR Support
Public Linux Depots:
  • Clockwork Empires Linux [1.4 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Clockwork Empires 1.0D experimental released

We've pushed the 1.0D experimental patch of Clockwork Empires live to the Experimental branch! To access this experimental patch, right-click on Clockwork Empires, select "properties", find the "BETAS" tab, and select "Experimental". Beware though, we will change this version of the game more often so if weird stuff happens or a new experimental is released, you may lose your progress. On the other hand, there's lots of cool stuff, like so: Full changelog for 1.0D:

  • added REDACTED
  • barracks will stock more ammo of a type if they have more weapons
  • lockers for that ammo type
  • incoming Steam Knights will have area around their arrival made visible even before they arrive
  • added 10 new achievements (and fixed an old one)
  • if you make peace with an enemy faction while an invasion is in-progress - but before enemy troops arrive - the invasion will be aborted
  • added acknowledgement for various failure states for the Mad Carpenter event
  • if a Steam Knight is stuck inside a building for more than 30 seconds, it will shove itself outside
  • traders will place trade goods into Trade Office itself rather than on ground nearby
  • made tooltip display for Brewed versus Distilled booze more clear about which will be served in Public House depending on mode selected
  • animals will now shove themselves outside of structures if they get stuck inside
  • added a timer to make Fishpeople less enthusiastic about intimidating your colonists
  • added alert for first horror corpse disposal
  • rewrote Mysterious Ore event to be more clear about its gameplay effects
  • added "witnessed descent into madness"
  • improved behaviour of fish cult
  • improved behaviour of dominant foreign faction
  • added the Steam Knight MK1, a more advanced steam knight that costs more to create (Removed gun from steam knight prototype. Massively buffed steam knight melee damage.)
  • made slight improvement to chapel functionality; preaching will now only be done once per day (per chapel) and gives everyone in the colony positive memories
  • added new event arc: Mystery Herb
  • Arguing Rivals will now tell you if you have an NCO/Bartender/Vicar but can't use them in the event because they're one of said rivals
  • Ominous Dreams event now has a number of additional possible endings/rewards
  • Family Tree Research is now an event arc
  • Fey Mood event arc will now tell you what item was made at the end did small fix to Empire Times event strings
  • added Advanced Workbench to the chemistry workshop
  • FIXED: Fancy Bookshelf and Vacuum Chamber recipes
  • FIXED: Gun Lockers now have proper trade values
  • FIXED: chicha and pulque recipe display
  • FIXED: a large number of events will no longer consider dead people eligible to participate in them
  • FIXED: crashes with leyden guns
  • FIXED: farms/graveyards/roads/zones no longer have rendering issues after flatten terrain operations are performed
  • FIXED: minimap no longer takes you to a location if you right click on it or mousewheel over it accidentally
  • FIXED: various typos, grammatical errors, extraneous alerts
  • FIXED: objects placed by "organized finds supplies" was swapped with "science assistance"
  • FIXED: Lord Palmerstoke will give science rather than construction related rewards
  • FIXED (1.0C): resupply tag fix affecting Public House & Naturalist's Office
  • FIXED: more typos
  • FIXED: dead arguing rivals
  • FIXED: coffee
  • FIXED: more overflowing memory names
  • FIXED: more unclaimed REDACTED spores
  • FIXED: error during Foreign Invasion event if player colony is near edge of map
  • FIXED: mineshafts can only be occupied by one worker at a time
  • FIXED: buildability not saved/loaded correctly (oops)
  • FIXED: another really obscure error case in cult events
Enjoy! And please let us know if anything goes wrong. -- GG


[ 2016-11-19 01:46:32 CET ] [ Original post ]

Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

Features
  • Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
  • Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
  • Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
  • Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.


GAMEBILLET

[ 5928 ]

33.99$ (-70%)
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GAMERSGATE

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MacGamestore

[ 1817 ]

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10.98$ (82%)

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