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Alpha 3 Patch Notes

The bulk of this update consists of 27 new Items that can be unlocked and added to your Loadouts. The 3 remaining Items will be added over the next few weeks bringing the total number of Items to 36.

Primary Weapons


Machine Gun An old favorite. It's undergone some minor tweaks to balance it with the new weapons but it's largely the same.
  • Damage: 100 / 100 / 110 / 110 / 120 / 150
  • Rate of Fire: 0.067
  • Shots Fired: 2 / 3 / 3-4 / 3-5 / 3-5 / 3-5
Beam Laser Fires a continuous beam of energy in a straight line that instantly hits targets doing the most single target damage of all the Primary weapons.
  • Damage Per Second: 3000 / 4500 / 5750 / 6500 / 7250 / 9000
Arc Thrower Fires 3 bolts of lightning in a cone that automatically hit enemies within a short range. The Arc Thrower also generates a small amount of energy from damage dealt.
  • Damage Per Second: 1000 / 1500 / 1900 / 2200 / 2400 / 3000
  • Shots Fired: 3
  • Max Range: 400
  • Energy Steal: 0.05%
Plasma Caster Spews electromagnetically accelerated plasma over a short range that burns anything it touches.
  • Damage Per Second: 900 / 1650 / 1700 / 2000 / 2200 / 2700
  • Burn DPS: 500 / 750 / 950 / 1100 / 1200 / 1500
  • Max Burn Stacks: 5
  • Burn Duration: 2.5s

Burst Attacks


Note: Adrenaline costs and gains have all been increased by a factor of ten since Alpha 2. Smartbomb It cleared the arena too effectively at high levels
  • Adrenaline Cost: 180
  • Damage: 500 / 750 / 950 / 1100 / 1200 / 1500
  • Radius: 500
Super Beam Laser A bigger Beam Laser with the highest single target damage in the game. PEW!
  • Adrenaline Cost: 120/s
  • Damage Per Second: 15k / 22.5k / 28.5k / 33k / 36k / 45k
Deathblossom Three Beam Lasers spinning around. PEW PEW PEW!
  • Adrenaline Cost: 180/s
  • Damage Per Second Per Laser: 9k / 13.5k / 17.1k / 19.8k / 21.6k / 27k
Homing Missiles These missiles lock on to nearby targets in your forward arc and do both direct and splash damage as well as slight knock-back.
  • Adrenaline Cost: 36
  • Missiles Per Salvo: 3
  • Rate of Fire: 0.15s
  • Maximum Lock Range: 800
  • Direct Damage: 500 / 750 / 950 / 1100 / 1200 / 1500
  • Splash Damage: 250 / 375 / 475 / 550 / 600 / 750
  • Explosion Radius: 180
Blast Wave The Blast Wave hits everything in a large cone in front of you doing massive instant damage after a brief delay.
  • Adrenaline Cost: 180
  • Range: 800
  • Damage: 1000 / 1500 / 1900 / 2200 / 2400 / 3000
  • Wind Up Time: 0.25s

Utility Items


Slowmo Slowmo is the original Utility item but was missing it's speed boost from the original Waves.
  • Speed Boost: 250 / 375 / 475 / 550 / 600 / 750
Emergency Teleport The ultimate whoops button. Teleports you to somewhere else in the arena which should be safer than where you were. Should be.
  • Energy Cost: 200
  • Cooldown: 60 / 45 / 35 / 30 / 25 / 20
Shockwave STOP TOUCHING ME! The Shockwave knocks back all non-cuboid enemies within range.
  • Energy Cost: 120 / 80 / 65 / 55 / 50 / 30
  • Cooldown: 12 / 8 / 6.5 / 5.5 / 5 / 3
  • Radius: 500
EMP The EMP Generator emits a pulse that will stun all enemies in the arena for a short time. The duration of the stun increases the more energy it uses but be warned - it always uses ALL of your energy.
  • Energy Cost: 200 (Minimum)
  • Stun Efficiency: 50 / 75 / 95 / 110 / 120 / 150
  • Base Stun Duration: 1s (Minimum)
  • Cooldown: 22 / 15 / 12 / 10 / 9 / 7.5
Ablative Shield Those with quick reflexes will get the most out of the Ablative Shield. When activated it forms an energy barrier that absorbs a large amount of incoming damage for up to 2 seconds.
  • Energy Cost: 100 / 110 / 120 / 130 / 140 / 150
  • Shield HP: 200 / 330 / 456 / 572 / 672 / 900
  • Cooldown: 18
Rage If your mantra is that the best defense is a good offense then this is the utility slot for you. Rage takes your Energy and converts it into Weapon Power boosting the damage of your primary weapon.
  • Energy Cost: 145 / 146 / 147 / 148 / 149 / 150
  • Weapon Power: 65 / 100 / 125 / 145 / 155 / 200*
* 100 Weapon power is 100% bonus damage.

Buffers


Battery Batteries store energy they don't generate it.
  • Energy Capacity: 400 / 450 / 490 / 520 / 540 / 600
  • Energy Regen: 25
  • Regen Delay: 3
Generator Generators will heal you up very quickly but can't take much damage.
  • Energy Capacity: 200
  • Energy Regen: 40 / 47.5 / 53.5 / 58 / 61 / 70
  • Regen Delay: 2 / 1.8 / 1.6 / 1.5 / 1.4 / 1.15
Heatsink A Heatsink makes your utility items more efficient and lets you use them more often but does nothing for your durability.
  • Energy Capacity: 300
  • Energy Regen: 25
  • Regen Delay: 3
  • Cooldown Speed: 20 / 35 / 45 / 60 / 70 / 100
  • Energy Efficiency: 20 / 30 / 40 / 50 / 60 / 70
Shield Hardener The shield Hardener reduces incoming damage significantly but doesn't provide much energy for Utility items.
  • Energy Capacity: 200
  • Energy Regen: 25
  • Regen Delay: 3
  • Armour: 100 / 125 / 145 / 160 / 170 / 200
Capacitor The Capacitor stores energy and releases it in times of dire need giving you an instant boost followed by some energy over time.
  • Energy Capacity: 300
  • Energy Regen: 25
  • Regen Delay: 3
  • Cooldown: 18 / 12 / 9 / 8 / 7.5 / 6
  • Burst Energy: 60 / 70 / 72 / 74 / 76 / 80
  • Energy Over Time: 30 / 35 / 36 / 37 / 38 / 40
  • Duration: 3
Redirector The Redirector takes incoming damage from your Adrenaline before it starts on your Energy pool getting more efficient the more you level it up.
  • Energy Capacity: 300
  • Energy Regen: 25
  • Regen Delay: 3
  • Conversion Efficiency: 50 / 75 / 95 / 110 / 120 / 150

Caches


Regulator The regulator ensures you can store all the Adrenaline you generate.
  • Adrenaline Capacity: 240 / 270 / 300 / 330 / 360 / 480
  • Decay Rate: 100
  • Decay Delay: 2
  • Adrenaline Gain: 10
Cooler Fitting a cooler keeps your Adrenaline from decaying quite as quickly allowing you to hold onto it for longer.
  • Adrenaline Capacity: 180
  • Decay Rate: 60 / 54.5 / 51.5 / 48 / 45 / 40
  • Decay Delay: 2.8 / 3.2 / 3.5 / 3.75 / 3.8 / 4
  • Adrenaline Gain: 10
Stabilizer A Stabilizer not only prevents your Adrenaline from decaying to zero but will passively generate adrenaline when below it's resting point.
  • Adrenaline Capacity: 180 / 190 / 200 / 210 / 220 / 240
  • Decay Rate: 66.67
  • Decay Delay: 2
  • Adrenaline Gain: 10
  • Resting Point: 20 / 30 / 40 / 50 / 60 / 80
Accelerator An accelerator generates more adrenaline for each combo but can't hold onto it for very long.
  • Adrenaline Capacity: 240
  • Decay Rate: 120
  • Decay Delay: 2.4
  • Adrenaline Gain: 12 / 13.37 / 15 / 16 / 17.15 / 20
Nullifier The Nullifier converts Adrenaline earned from Combos into Energy filling your energy buffer before allowing it into the Adrenaline Cache.
  • Adrenaline Capacity: 180
  • Decay Rate: 75
  • Decay Delay: 2
  • Conversion Effeciency: 50 / 75 / 95 / 110 / 120 / 150 Overclocker An Overclocker provides you with added Burst Power multiplying the damage your Burst attacks do.
    • Adrenaline Capacity: 180
    • Decay Rate: 75
    • Decay Delay: 2
    • Burst Power: 30 / 45 / 55 / 65 / 75 / 100

    Chassis


    Jackal The Jackal does a little bit of everything and is the Chassis you start off with.
    • Speed: 520 / 530 / 538 / 544 / 548 / 560
    • Weapon Power: 7 / 10 / 12.5 / 15 / 16 / 20
    • Burst Power: 7 / 10 / 12.5 / 15 / 16 / 20
    • Energy Capacity: 20 / 30 / 38 / 44 / 48 / 60
    • Adrenaline Capacity: 12 / 18 / 22 / 26 / 28 / 36
    Sprinter The Sprinter focuses entirely on speed giving you the highest base speed in the game. Additionally when you aren't using your primary weapon you gain a stack of Sprint every second (up to 3 stacks) further boosting your speed.
    • Speed: 550 / 600 / 620 / 630 / 638 / 650
    • Sprint Speed Boost (Per Stack): 20 / 30 / 38 / 44 / 48 / 60
    Negotiator The Negotiator boosts your Weapon and Burst Power. As an added bonus whenever you take damage there is a chance you will generate some Adrenaline.
    • Speed: 500
    • Weapon Power: 20 / 30 / 38 / 44 / 48 / 60
    • Burst Power: 20 / 30 / 38 / 44 / 48 / 60
    • Adrenaline Chance: 30 / 45 / 57 / 66 / 72 / 90
    • Adrenaline Gain: 10
    Defender The Defender provides additional energy and regeneration. In addition whenever you take damage there is a chance some of that damage will be reflected on to a nearby enemy.
    • Speed: 500
    • Energy Capacity: 40 / 60 / 76 / 88 / 96 / 120
    • Energy Regen: 5 / 7.5 / 9.5 / 11 / 12 / 15
    • Damage Reflection Chance: 30 / 45 / 57 / 66 / 72 / 90
    Heavy Ball The Heavy Ball is the slowest Chassis but the most durable. In addition to giving you additional armour and energy it's reactive plating regenerates a small amount of energy scaling with how much energy it's missing. The less energy it has the more it generates.
    • Speed: 480
    • Armour: 15 / 22 / 28 / 33 / 36 / 45
    • Energy: 30 / 45 / 57 / 66 / 72 / 90
    • Regen Percentage: 2 / 3 / 3.8 / 4.4 / 4.8 / 6
    Banker The Banker increases the range at which you collect XP and in addition will reward you with extra Experience periodically increasing in amount the longer you stay alive.
    • Speed: 500
    • Bonus Pickup Range: 15 / 22.5 / 28.5 / 33 / 36 / 45
    • Bonus XP Threshold: 90 / 60 / 45 / 40 / 35 / 30
    • Bonus XP Amount: 10 (30 @150 seconds)

    Data Vaults


    With all the new items being added you needed a way to unlock them. Data Vaults now spawn during all game modes and can be destroyed to reveal Data Streams. Sitting on a Data Stream will download Data and once you've completed a file it will be automatically sold on the black market in exchange for credits which can be used to unlock items.
    • Data Vaults spawn every 30-60 seconds (closer to 60 than 30).
    • Data Vault health scales with enemy level.
    • Data Vaults can be destroyed to reveal a Data Stream (purple trigger).
    • Data Streams reward more Data the longer you touch them (up to 5 seconds).
    • Data Streams de-spawn after 10 seconds or once you stop touching them.
    • The amount of Data needed for each File Download increases the more files you complete.
    • The amount of credits you receive for each File Download increases the more files you complete.
    • Restarting or quitting a round will lose all progress made during that round. Data is only "Banked" once the Reward Screen appears.

    GRID


    The GRID wasn't the focus of this update but it did need some tweaks to keep it in line with the changes to Items as well as a few balance and bug fixes.
    • Pacifist objectives removed from Rush and Crunch Time game modes.
    • Adrenaline objectives increased in size by a factor of ten.
    • Data Vaults now spawn in GRID games.

    UI Changes


    Main Menu
    • Added a status bar that displays misc information to the bottom of the main menu.
    • From Left to Right - Arena Seed, Hacking Level, Hacking Progress, Credits, Time
    GRID
    • Added a button to set your current Loadout from the available slots.
    Arcade
    • Clicking a game mode will open it's sub-menu
    • Clicking a game mode with it's sub-menu open will start the game
    • Game Mode sub-menus have a loadout button that can be used to set the loadout for this game mode.
    • Starting a game mode causes a countdown before the game begins.
    Loadout Editor
    • Loadouts can be saved and loaded from up to 8 slots.
    • Items can be changed by clicking on their icon bringing up a selection menu. Clicking unlocked items will swap the item in that slot.
    • Locked items can be unlocked from the Item selection menu. Locked Items cost Credits to unlock which can be earned in all game modes.
    Settings
    • Fixed a bug where buttons would get stuck in an activated state.
    HUD
    • Added a line indicating your aim direction when using the mouse to aim.
    • Added a status bar displaying misc information to the bottom of the HUD.
    • From Left to Right - Downloaded Data, Hacking Progress, Arena Seed
    • Added status Icons for Utility, Buffer and Burst Items.
    • Icon Normal - Item is ready for use
    • Flashing Battery - Not enough energy/adrenaline to use Item
    • Clockwise Arrow - Item is on cooldown
    Pause Menu
    • Resuming or Restarting a game causes a countdown before returning to the game.
    Game Over
    • A Reward screen is now shown before the game over screen that summarizes your progress.
    • Reward Screen shows how much Data you downloaded in the last round, progress on your Hacking Level and how many credits your earned.
    • Pressing anything on the rewards screen will skip past it to the game over screen.
    • Pressing Play Again will cause a countdown before the game begins and generate a new arena.


    [ 2016-05-20 21:22:22 CET ] [ Original post ]

Waves²
Squid In A Box Ltd Developer
Squid In A Box Ltd Publisher
2015-12-16 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (304 reviews)
The Game includes VR Support
Public Linux Depots:
  • Waves² Linux [716.52 M]
Take up arms against the unending hordes of bugs and viruses determined to take over your system. Experience a challenge only limited by your ability to keep on playing through a combination of procedurally generated arenas and thousands upon thousands of enemy units hell bent on destroying everything you stand for.

Steal precious Data and use it to unlock up to 33 unique Items that can be combined in up to 25,920 different ways allowing you to customize your loadout for each of the 6 game modes.

Brought to you by the developer of the highly successful Waves, Waves² takes everything that made Waves great and multiplies it by a factor of 10. This is a pure shooter through and through.

Grab a hold of those twin sticks to pull off big fat combos, skillful swift kills, and cleverly timed burst attacks to survive each onslaught. This is never-ending fun with the ultimate pay-off of a place on that all important high score table.

MINIMAL SETUP
  • Processor: 2GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: SM 5.0Network: Broadband Internet connection
  • Storage: 600 MB available spaceAdditional Notes: Requires up to date proprietary graphics drivers.
GAMEBILLET

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