





Take up arms against the unending hordes of bugs and viruses determined to take over your system. Experience a challenge only limited by your ability to keep on playing through a combination of procedurally generated arenas and thousands upon thousands of enemy units hell bent on destroying everything you stand for.
Steal precious Data and use it to unlock up to 33 unique Items that can be combined in up to 25,920 different ways allowing you to customize your loadout for each of the 6 game modes.
Brought to you by the developer of the highly successful Waves, Waves² takes everything that made Waves great and multiplies it by a factor of 10. This is a pure shooter through and through.
Grab a hold of those twin sticks to pull off big fat combos, skillful swift kills, and cleverly timed burst attacks to survive each onslaught. This is never-ending fun with the ultimate pay-off of a place on that all important high score table.
Steal precious Data and use it to unlock up to 33 unique Items that can be combined in up to 25,920 different ways allowing you to customize your loadout for each of the 6 game modes.
Brought to you by the developer of the highly successful Waves, Waves² takes everything that made Waves great and multiplies it by a factor of 10. This is a pure shooter through and through.
Grab a hold of those twin sticks to pull off big fat combos, skillful swift kills, and cleverly timed burst attacks to survive each onslaught. This is never-ending fun with the ultimate pay-off of a place on that all important high score table.
Alpha 5RC2 is Live on the Preview Branch
Old save games could crash the game on startup. - Fixed (hopefully) Database (purple) downloads don't reward unlock credits. - Fixed Returning to a Cleared Room in a new Run doesn't spawn Players Structures. - Fixed Multiple Core Shields persist if you fail a run. - Fixed Player can respawn inside structures. - Fixed Rooms don't need CP to unlock. - Fixed Most rooms in a Network don't have Objectives. - Fixed Crash after destroying a structure and then starting a new game after more than 30 seconds has passed. - Fixed Camera gets stuck after returning to same room or restarting game - Fixed Subsystems respawn when you die and a trigger despawns - Fixed Multiple Tutorial Bugs - Fixed Must select Server before being able to Longpress - Fixed Controller is hard to use in Grid Menus - Fixed Bitlockers Despawning caused nearby sockets to spawn Structures - Fixed Bee enemies had too much health - Fixed Cube enemy doesn't have any damage feedback. - Fixed
Known Bugs: Restarting a Grid Run doesn't work as expected. Cube enemies can get stuck behind structures. Camera has trouble with some Room Styles. Player can get stuck inside spawning Structures.
Not in this Update: Dive mode uses Harder Room Styles as Player gets Deeper. Choosing Arena Styles with associated Leaderboards in Arcade. Server ICE Details Screen in GRID. Player Sub-Routines in GRID. Network Sub-System display in GRID. Bonus Objectives in GRID. Gameover when fatal brain damage incurred during GRID. Rewards for Clearing Servers in GRID.
This version shouldn't crash! (It might though)
Unless I find any show stoppers before Saturday this is the version that will be going live on Sunday.
I will be spending the next couple of days just playing the game (possibly on a twitch stream if I can get it working again) trying to stress test it as much as I can.
Changes over RC1 follow:
Fixed Bugs:
Known Bugs:
Not in this Update:
[ 2018-01-25 22:59:44 CET ] [Original Post]
Minimum Setup
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: SM 5.0Network: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Requires up to date proprietary graphics drivers.
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